Panorama rendering in twinmotion

rendering panoramas in twinmotion is much slower than rendering panoramas in unreal engine or unity, since 2018 nothing has changed. which is a controversy if twinmotion was made in unreal, because the rendering of panoramas is not as fast as in unreal? currently rendering panoramas in path tracer, lumen or standard takes almost the same time. A LONG TIME. Any plans or interest in changing this?