Hi all !
I would like to know if there is any way to get the same alignment possibilities of the BSPs on a static mesh ?
Basically I’m trying to create a tunnel level with complex geometry (that’s why I prefer working with my own 3D software).
I tried multiple things, like using the TextureCoordinate node with the Panner node, to have the possibility to move my texture as I want on the U and V axis. But the problem is that, for example, if I have a same texture material on multiple walls, I can’t get them align properly.
Here is a little example :
The solution to this would be to create a single material for each faces of my tunnel, but that would be a lot of materials
Or maybe there is a way to transform a static mesh geometry into BSP ?
Thanks !
EDIT : Or… Maybe the right question should be… Which is the best workflow to create a complete level into another 3D software, then import everything into Unreal ?