Hi,
I would like to implement a spaceship in low earth orbit, with a proper FOV and view of the ground. This means you can only see a bit of the surface at any time.
I think this might be achieved by having a large, gently curved mesh, and then panning many hi-res textures across the surface as the spacecraft orbits. I already have a grid of hi-res photographs (gigabytes of texture), but no idea how to implement the loading/streaming and panning effect. Since it’s a grid, I’d need to have several textures and align their edges too.
Any pointers or tips on how to proceed in this direction would be welcome.
Or, if there’s a better way to do this I’m all ears