Hi!
I made a pawn with a cockpit mesh inside. I’m trying to make a hologram texture that is projected in the wind shield and it moves depending on the pawn’s view rotation. It would be like an augmented reality Hud inside the cockpit.
What i made so far is add a material parameter collection to the texture coordinate, and then inside blueprint set a scalar parameter value connected to the pawn’s control rotation inside.
With this system the texture moves up and down but in a diagonal axis.
Since i’m a newbie i don’t know if i’m pointing in the right way.
thank you all amazing people!