Oh hell, you will start to hate me. So this screenshot above shows what a regular 3D Artist tried to do when he wants to add a simple time delay to a panning node.
I am not sure if i’m either too dumb…or the system is not supposed to be user friendly in any particular way. You know typical stadium banners, changing their content over time.
This is exactly what i try to achieve. So my thought: time delay + panner Y direction=1 + uv coordinate*0.5
(explanation: 1024 texture with two 1024x512 textures, panning in Y direction with a time delay. So texture part A is visible for 2-3 seconds…then panning to the next texture part B, then panning again)
Any idea how to deal with this? I don’t find any time delay node…and the rest is based on Gandalf’s vacation lectures.
I really tried…using any node that may sound or look like its supposed to make anything in sort of moving or time based actions.