Hi guys,
I am using a Panner Node to move a texture of a star field. The problem that I am having is that the smaller stars are not being showed when the panner is moving the texture. Although that if I move the camera while the panner is moving the texture the stars show.
Quality is in the highest mode but I am executing the game using “Play” and “Launch”. What is happening?
Hi Meta Developer -
There are a few things you can check. Anti Aliasing (AA) may be the cause of the removal of very small stars from the skybox especially if the stars in your texture are only a few pixels in size. You can try to turn AA off in your post process settings and see if the stars return. There also may be an issue with the Mipmap settings causing a blurring or softening of your texture at distance which would similarly cause pixel sized stars to be eliminated. You can correct this by opening the texture and setting the mip generation to either a level of sharpen or no mipmaps.
Thank You
Eric Ketchum