I’ve created a material looks like this:
And then I’ve created a BP to control UVPannerY, from -5 to 0, using a timeline.
New Track 0 is a float from -5 to 0 with duration of 10 seconds.
The panning stops instead of the value of 0, it stops at around -2.5.
After -2.5, it begins to panning in opposite direction.
And when the value reaches to 0, it stops suddenly.
I’ve also tried everything that makes this parameter from -5 to 0 to make panning stops(FInterp, manually increase the variable, etc). But I never succeeded.
So did I miss something or this is a bug?
I’ve uploaded a test project.
I’m using the latest UE4.17.2.
Thanks for your time.