Panner node doesn't work with translucent materials?

I’m trying to have weird numbers move around my character for my game, but it’s just staying still even after I set the panner node. My material is set to translucent, unlit, and two side for the look and feel that I wanted.

I’m pretty sure you should leave panner’s input “Time” alone or plug a Time node in it. Setting a constant will indeed pause it.

Are you sure you set the Speed X and Speed Y settings in the panner node? Otherwise the time parameter won’t do anything.

I second also what Cremuss mentioned, unless you are setting the time parameter in real time via blueprint.

You were right, this is how I set it and it worked. Thanks

I did set the X & Y , but nothing

np! have fun

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