Hello
I am trying to use the panner node in the material editor as a parameter in a instance, If is possible I need an instance with speed +Y and one with speed -Y, or the only option is to have two materials with this small difference.
thanks
Hello
I am trying to use the panner node in the material editor as a parameter in a instance, If is possible I need an instance with speed +Y and one with speed -Y, or the only option is to have two materials with this small difference.
thanks
Hi,
thanks for the answer seams working in the material editor, however when I enter the negative value my mesh just disappear. Any idea why is happening ?
O_o that shouldnt happen. can you show me your material setup?
And where you enter the negative value.
So this is my material and I have the parameter set to one
and when I move under one it change the opacity of the material.
instead if I select the texture in the picture and I start to preview, your node actually works.

I hope I was enough clear, if you need anything else just let me know.
haha, you have the same parameter connected to opacity. Thats the problem ![]()
Rename that one, or give the panner one a proper name and problem solved!
Wow, I totally miss that I didn’t name opacity, well now I know to be really careful about names :D, thanks, you really help me out a lot. I would probably spend all day before notice that error.
By the way do you have a portfolio or something to check out your work?
I dont have a portfolio, most people seem to find me just fine without it.
My Luos’s cave pack is on the marketplace so thats a thing you can check out.
Also, be sure to set my answer as “answered” so epic can log it as finished ![]()