Hi! Does anyone know a way to panner a texture using a vector and not UVs? For example I would like to panner a texture and move it along the x-axis, how would you approach that?
I tried to edit the worldaligned material adding a panner, but he’s using uv’s however, while I should use a vector as speed of the panner.
Any ideas?
Thank you
You could make your own panner, using the Time Node inside the material editor but to move the texture you have to add the panned vector to the uv anyways.
That’s what I am asking, how to use a vector with a panner