Panel Cloth Workflow: Multiple Weight maps to feed to 1 config node

Hi,

Apologies for the delay, you’re correct in daisy chaining the nodes with the collection pin.

There’s an example of this at the following tutorial link: https://dev.epicgames.com/community/learning/tutorials/pv7x/unreal-engine-panel-cloth-editor#finalgraph

Please let me know if you have any additional questions!

Regards