panaromic images into unreal?

Hi, I’m an architect and I’m very intrigue by the potential of unreal engine + architectural representation as I think it might be the future of architecture industry.

I guess I should tell you abit about my software experience. I currently use rhino3d + octane render and I’m aware there’s octane to unreal engine in the works as well.

I’m also new to unreal engine but willing to learn. One thing I was wondering about is if I could import my 360 images taken from my 360 camera and then bring it into unreal engine to then be exported or created into an app that would let you use it however you would want it customized? What I’m envisioning is similar to the image below. So I could customized annotations,dimensions, ability to transition into plan view, etc.

Your opinions and help will be much appreciated.

You can display a 360 equirectangular picture in UE4 by creating an emetting material from the picture texture and assigning it to the inside of an inverted sphere (an inverted sphere is a sphere with the normals pointing inside rather than outside). Place your VR camera in the center of the sphere and it will be like being “inside” the picture.

You should not allow any pawn locomotion though because if you move too much away from the center of the sphere this will change the perspective to the picture and break the illusion. Regular VR camera movements, controlled by the HMD, are ok.

Hope this helps!

Cheers,
Marco.

In the following tutorial, I go over how to make a Material that will allow you to view stereo images inside UE4.

https://docs.unrealengine.com/latest/INT/Platforms/VR/StereoPanoramicCapture/QuickStart/CreatingViewerMaterial/index.html

Hi, do you know what should be the correct size, weight and extension for the 360 panorama texture file?