…and back again…
So I’ve been working on the digital game versions of the novel. These are all basically direct continuations of the pdf novels, wherein the most interactive version is the exact same as the least interactive version in the game. The game, though, gets rid of many of the trivialities present in the pdfs, offering an experience similar to reading the static version (I know that might not make much sense).
The sound novel-esque version with a full screen text box (the least interactive version):
The interesting thing I’ve noticed is that the textbox looks better when it’s not as wide as the screen. Maybe square is the way to go… or is it just me?
I’ve also nerfed or degraded some of the things I have for my visual novel. Simply because it would take too much time to bring everyone one of the systems up to the same level, making it easier to degrade one to make all fit. I also build my visual novel base from the ground up myself just to make it simpler and easier to use (at least for me).
Also, while the systems (that I’ve previously shown) are all done, I’m left with the trivial effort of editing the story to fit the systems… and I’m a bit behind schedule as far as that goes.
I’ve also found yet another way to make a text-adventure game and have been kind of slowly building that up. All the while struggling with procrastination over what I’m actually supposed to be doing.
Who knows maybe after I get my master’s thesis done, I’ll make some kind of an interactive novel asset that anyone can use to make these kinds of games/novels without needing any extra plugins and stuff, or then I’ll make like a tutorial on how I made the systems (I won’t claim these are the best ways to do this)… but who knows, it all depends on whether I can activate myself enough for that.
If anyone is interested just say so and try to activate myself harder.