To there and back…
I know posted anything here for a long time, but I got my excuses all ready:
Firstly, my studies and, mainly, my Master’s Thesis got started for real and I’ve had to redo and rethink, research and write a lot of stuff. And as this isn’t a devlog for the Thesis, I haven’t had much to add here.
Secondly… I’ve got good news. The thesis isn’t the only thing I’ve been writing. In fact, I’ve prepared a pre-alpha demo of my game… as to what is a ‘pre-alpha’ of a visual novel, put simply it is a gamebook (also known as a Choose-Your-Own-Adventure book). However, gamebooks aren’t really UE related so I didn’t bother posting anything about them either.
For the project and the thesis I’ve written the first chapter of the story in 3 different ways, utilizing different mechanics to create interactivity. The three version would be a static version, which is a traditional linear novel; a branching path version, which similar to a common visual novel; and one dubbed the adventure version, which is like the branching path one but with die rolls included.
For those so inclined, you can find the the different novels or ‘pre-alpha’ versions here
There is also a questionnaire I would hope everyone who reads at least one of them to answer, so I can gather some data for my thesis.
The adventure version also gave me an idea, what if there were choices in the actual visual novel that were decided by luck (or a random number), and the reader would know anything about this (kind of like procedurally branching the story at certain points), of course these would have an major impact on the routes certain events would happen a bit differently. If anyone reading this has an opinion on this kind of a feature, please, do leave a comment.
Now, as I’ll wait for results from the first part of my Master’s project, I’ll start working on the second part of it, which is actually the visual novel part (and as anyone who has read even just the previous post will realize I already more than half of the work done). And since that is more UE and game related, I’ll try to update this more often again.