EdwinVG
(EdwinVG)
August 3, 2026, 11:11am
1
For quite a while, I’ve been working on a large-scale scene. I wanted to try different lighting scenarios while also testing new features on UE5. This is a series of lighting studies of the same environment, as I continue to expand my skill set and experiment with gameplay, Lumen, Procedural Game Content, and other tools. The environment uses some Megascans, and I used the engine’s modeling tools to handle the structural work. I also did blueprinting, shader creation, modeling of hero props, and sound design for this scene.
ArtStation links:
For quite a while, I've been working on a large-scale scene. I wanted to try different lighting scenarios while also testing new features on UE5. This will be the first in a series of lighting studies of the same environment, as I continue to expand...
Second version of this series, this time I went for a more natural afternoon look. For quite a while, I've been working on a large-scale scene. I wanted to try different lighting scenarios while also testing new features on UE5. The environment uses...
Third version of this series. This version focuses on mood and creating a horror atmosphere for the same environment. The environment uses some Megascans, and I used the engine's modeling tools to handle the structural work. I also did blueprinting,...
Fourth version of this series. This version focuses on creating an alien-looking night mood for the same environment. The environment uses some Megascans, and I used the engine's modeling tools to handle the structural work. I also did blueprinting,...
Sixth version of this series. This version features a night lighting setting. The environment uses some Megascans, and I used the engine's modeling tools to handle the structural work. I also did blueprinting, shader creation, modeling of hero props,...
Final version of this series. This version features a haunting retro feeling. The environment uses some Megascans, and I used the engine's modeling tools to handle the structural work. I also did blueprinting, shader creation, modeling of hero props,...
Hope you enjoy!