Palace of Clay: Lighting studies

For quite a while, I’ve been working on a large-scale scene. I wanted to try different lighting scenarios while also testing new features on UE5. This is a series of lighting studies of the same environment, as I continue to expand my skill set and experiment with gameplay, Lumen, Procedural Game Content, and other tools. The environment uses some Megascans, and I used the engine’s modeling tools to handle the structural work. I also did blueprinting, shader creation, modeling of hero props, and sound design for this scene.

ArtStation links:

Hope you enjoy!