pakaged builds for UE 4.26 crash when creating instance static mesh when using vulkan

Getting the same error on shipping build of my game, when loading into my open world map from my demo map (never had issues before 4.26, and I’ve kept careful note of what I do) only added some rocks and waterfall in a new starting area. Attached image.

330748-wolfthorngame-3lpootpxfl.png

Trying my best to fix it today, but I guess we’ll see what happens.