Hi, may I ask how do you load the map in the pak file? Are you using function like UGameplayStatics::OpenLevel? Thanks!
Are there any known issues that might prevent the pak creator plugin from working on iOS?
Hi, can you tell me what the easiest way to unmount a pak is, if you used “Mount Pak File Easy” Node? After using “Unmount Pak File” the assets from the pak file are still available.
i am Also trying same but not able to load level i am stuck at AssetRegistry.bin Missing from .pak file
if possible Can you share Templet for video my mail ID shashank.dule@techaroha.com
Thanks in Advance
Yes, we are using open level.
can i add video like mp4 file on pak?
Hello,
I am trying to add a pak without AssetRegistry.bin.
- I mounted the pak
- Registered mount point /TestDLC/
- Called ScanPathsSynchronous passing as path /TestDLC/
After I tried to load a map and it was working fine without calling the method LoadPakAssetRegistryFile.
Is this the right approach to load files from paks without asset registry inside the pak file?
hi,you fix it?
Can anyone prepare a video tutorial about how to utilize this plugin so can be easily used by anyone, tutorial explaining how to utilize firebase and this plugin on Android to utilize pak files and reduce build size.
@christianstamati @david.gillespie @BlueMountainsIO
@LionelM666 @InfinityVoid.io @Techaroha @hGosling
+1
HI @BlueMountainsIO can you please resolve the issue as pak creator issues with Metahuman.
LogPakCreatorProcess: BUILD FAILED: AddBuildProductsFromManifest: E:\MyProject\Binaries\Win64\UnrealEditor-MyProject.dll was in manifest “E:\MyProject\Intermediate\Build\Manifest-1-MyProjectEditor-Win64-Development.xml” but could not be found.
LogPakCreatorProcess: AutomationTool executed for 0h 0m 39s
LogPakCreatorProcess: AutomationTool exiting with ExitCode=202 (Error_UBTFailure)
LogPakCreatorProcess: BUILD FAILED
@BlueMountainsIO , Can provie proper steup need to follow for 4.27.2, The pak loader plugin.
Hi have you found a solution for this? I am having the same error when trying to get a mesh from a downloaded pack from an HTTP server
Hello have you been able to successfully download and mount paks over HTTP request? I can spawn objects if I just get them from my local machine, but If i use the download node, then it fails to spawn them