Painting texture on static mesh... in blueprints ?

Hello !

I painted some textures on static mesh into my map and it works great, however I was wondering if I could do the same but directly into a blueprint that has static meshes in there.

I did not find the paint mode in the blueprint and could not find anything online related to that.
Is this something just impossible to do ?

Thanks !

Look up render targets, and it’ll probably be found in there what the blueprint node or function is…

I am going to have a look at that, thanks ! :slight_smile: