I’ve been trying to figure out a good way to paint on skeletal meshes while in game. I’ve followed this tutorial (Unreal Engine 4 - Blueprint Texture Painting - YouTube) and it’s worked perfectly for static meshes. The problem comes with this node:
Skeletal meshes don’t work well with it and it usually does not give the correct value. I’ve come across this video (Character Damage using Render Targets in UE4 - YouTube) where he uses line traces instead of finding collision uv, and it works well with skeletal meshes.
I think I followed his tutorial on the unwrap method that he posted (Post Page) properly, but I’m not sure where to go from there, or if I even did it properly.
What do I do after getting the mesh unwrapped? How do I connect that with the skeletal mesh to display the paint strokes and such?
The more I work on this the more confused I get, so any help is appreciated!
Thanks very much. Any tips how to open it. I downloaded but this zip doesn’t have *.uproject file. Only content, resource and plugin file. I tried create clear project and paste those folders inside the project, but when i try to open the most importent BP for me HitMask_Render the engine crashes.
Have you tried open this files ?