I’m trying to get my head round landscapes in UE4, and am running into a world of problems with them. In addition to not being able to get displacement working, and getting horrible texture deformation on more vertical surfaces, now I have a new issue.
My landscape is currently textured using a landscape layer blend shader which is controlled by a splat map. That works, but when I go back to my landscape and try to hand paint it (and so override what the splat map is specifying) every time I click to paint, it will flood fill an entire giant quad of landscape with whatever layer texture I have selected.
How can I stop this from happening? I’d like to be able to finesse my landscape by hand, and that includes hand painting in textures and so overriding the splat map.