I have a bit of an issue and wondered if anyone can help…
I have a collection of static mesh rocks and boulders which have been mesh-painted and collected into blueprints that, as clusters, effectively become new props in their own right and can be used across different levels. I specced out a level, but when I try to paint foliage on these objects I can’t paint onto them. It just doesn’t see them as Static Meshes any more. Nor can I break those elements back into their constituent parts, or so it seems. Is there any way to achieve my ultimate goal here without having to get brick-walled into rebuilding all this again?