I’m working with a large map (2048x2048), and I’m attempting to cover the majority of the ground with grass.
The problem I’m running into is that there doesn’t seem to be any efficient way to paint foliage on an area this big. Even using the paint tool in its largest size (65,535) doesn’t put a huge dent into the map (and also result in a lot of overlapping, which is noticeable in-game).
I’ve experimented with procedural generation using the blueprint found here Unreal Engine 4 blog | Unreal Engine 4 Blog , but even this doesn’t provide a large enough radius, among other issues.
Is there any way that I would be able to apply foliage to a map of this size, procedurally or not? Is there some better way to apply foliage that I’m unaware of?