I want to add some painted detail on the floor (some soot under the stove, dust/grime in the corners).
Now, the floor is a single poly mesh. I was excited to use vertex painting using a vertex color node - but my understanding is that it won’t work with a single poly mesh. From my experiment, even a pretty high poly mesh can look janky when vertex painted.
Is there a way to go about painting on a tiled material - on a very low poly mesh - that gives smooth results?
I think I know the answer, but thought I’d ask.
Putting it differently: If you had to add some detail to this floor in specific areas, how would you go about doing it?
Vertex painting would be ideal, you would use a texture to control the blending between dirty and clean, instead of just relying on the vertex blending. You could get away with a pretty low poly plane, around 32 tris for a floor that large.