[PAID] Stephan Messier - Character and Production Artist

So, I took a couple hour break from work and a hammer happened. Was listening to Unite 2014 - Best Practices For Physically Based Content Creation - YouTube about proper PBR materials, and wanted to make a proper hammer for fun. Single UV space with 4K textures. Let me know what you think.

Some new work for Terra, the same game I built the space marine dude for. You can see the game in progress at http://starcave.net. Most of the stuff they have online is older, and they’re busy putting together a new demo for GDC. Definitely check them out.

This guy’s sculpted and retopoed/Uved in Zbrush, textured in DDO/Photoshop, and rendered in Marmoset 2. He’s contained in a single UV space, at 4096 rez textures, and has Diffuse/Gloss/Specular/Normal/Translucency/Emissive maps.

Revisiting an older character study in my spare time. Purely testing out normal bakes and shaders. He has almost unchanged DDO skin textures, and was quickly zremeshed and UVed in Zbrush, so there are definitely some changes that need to be made, but I want to get him to a full quality bust within the next few weeks. Maybe people have some ideas on where I could take this guy?

Looking to schedule up more work for the coming months. I’ll be heading out to GDC next week so things are ramping up to be very busy, but let’s start getting the conversations rolling this weekend.

Finished (mostly) the texturing for this personal project to create the motion tracker from “Alien”. Planning on adding frayed alpha edges to the strap, and having a more grounded render of the tracker, but after texturing today I just needed some satisfying renders of it.

2 4K texture sets, optimized for UE4 (condensed metal/rough maps), and the model sits around the 5K poly range. Low poly modeled in Maya, textured entirely in Substance Painter. It’s an amazing program.

My schedule is full for the next month, but I’m interested in gathering further work for the near future. Send me an email and we can talk about your project.

That detail is staggering. If I could only get that level of quality into my creatures, programmer art for now…sigh.

T.E.R.R.A. looks like my type of FPS/RTS Game. The Space Marine Dude is Front Cover and that’s a pretty powerful testament to your skills.

Thanks Tech, I really appreciate it.

Terra is pretty badass, I’m honored to be a part of their project. They’re aiming for something really special, and Terra’s future looks bright.

2 new characters for PVP: Heritage, their site should be online within the week.

Rendered in Marmoset 2 and their textures are optimized for UE4. The Mage is separated into 2 4K maps and the Steampunker is in a single 4K map, with his holster/future weapons in their own separate space. Both are around 10-15K polys. Will have a greater breakdown of both characters on my site within a week.

I completely spaced to reference Alex Vasilev, the modeler who built the staircase and a ton more content for PVP: Heritage. He’s cranking out excellent props and environment assets, and you should definitely check out his work at http://www.alex3d.pro. He’s awesome.

Been working on PVP: Heritage with a great team, and a client that’s kicking some serious ***. Here’s a video showing off the first character I produced for the game in action, the effects and gameplay are looking awesome.

Check out their website (a WIP) at www.pvpheritage.com and follow this game.

I want to put together a production tutorial series for a new personal character I’m working on. Here’s the initial primer video looking at some initial concept design. Let me know what you all think, and if anyone is interested in seeing specific content.

https://www.youtube.com/watch?v=pzi08mNd0rY

Two things. First, i don’t know how, but I forgot that GoW was made on UE by Epic. Lmao. Second, I love gears of war. This post made me smile. :slight_smile:

Third. Holy nice work. I wish my project needed 3d models. If we ever do, you can count on a message from me.

Thanks a lot Chocobo, I’m down to work with you whenever needed.

Gears was my first love on the Xbox 360. It came out my sophomore year of High School, and after months of obsessing over it, getting to finally play it forever changed the way I see video games. It’ll forever be a part of my video game being. Thanks again Chocobo.

PVP: Heritage has a new WIP video of the Mage gameplay. I want to play as him.

Always looking for more work.

Updated my portfolio site with new work from the past few months. I’ve divided my portfolio into Freelance and personal works. Let me know what you think.

www.smessierobjects.com

www.smessierobjects.com/folio/pvpheritage/www.smessierobjects.com/folio/terra/

Some design work for a personal character. Think I’ll be getting started on his production soon in my spare time. Always looking for work, feel free to email me.

Been a long time, but wanted to share a new character with you all:

https://www.artstation.com/artwork/archer-girl-75209405-a83c-46e0-bac1-b80517983685

She’s for PVP:Heritage, and you can see the other characters at http://smessierobjects.com/folio/pvpheritage/

Sent you an email :wink:

Updated my header post. Also released new fan art of Furiosa from Mad Max: Fury Road. You can check her out on artstation or on my website. I also have a few marmoset previews of older characters on my artstation profile.

Some new practice work to check out. There’s more renders on artstation - https://www.artstation.com/artwork/6d5G0.

Looking for quick pick up work, so email me at smessierobjects@gmail.com.