[PAID] Pixel Perfect Polygons! The Most Popular Art Dev Solution in the UE4 Community!

Thanks guys for leaping to my defense! Especially for remembering my work from so far back. It means a lot to know your hard work is worth being remembered. :slight_smile:

The ZenDavis account belongs to a friend of mine who I asked to post on my behalf when I was having net problems in my hometown. The Middle East isnā€™t exactly known for having free internet, and so when the censorship guards starts blocking off websites, in case Polycount, and my proxies arenā€™t working, I must rely on my friends to help me complete my tasks like troubleshooting texturing issues. I didnā€™t want to have to go into detail explaining my circumstances about my home country on Polycount so I told him to just say the asset was his to keep things simple. The only thing that mattered was that the prop I was hired to make was completed in an acceptable period of time. The client comes first!

Iā€™ve been bogged down in work, or otherwise Iā€™d have all the artwork and banners up for my new ā€œPixel Perfect Polygonsā€ up on thread with my friends and Filip. I imagine Iā€™ll get to it sometime month. But to the point in hand, the scalpel in question is completely my own work. Sargentcrunch I understand your concern and in a lot of ways it does make sense. Next time if you have a problem come up just shoot me a PM and we can hash it out. By the way, just saw your portfolio. Great work on those weapons!

On a similar note, Iā€™m in no rush for my Shades - but when they ARE perfected and , be sure to tout them in thread, particularly in the first postā€¦ "'S VISOR, made by / " or whoever! :stuck_out_tongue:

UNREAL ENGINE - THE POWER TO STAND OUT
Donā€™t mind if I doā€¦

[=;142835]
I understand your concern and in a lot of ways it does make sense. Next time if you have a problem come up just shoot me a PM and we can hash it out. By the way, just saw your portfolio. Great work on those weapons!
[/]

Letā€™s be honest, thatā€™s the best way to handle any situation, before bringing it into a public thread. Clearly, youā€™ve proven that youā€™re accomplishing the work youā€™ve set out to do, due to the feedback from clients in topic. As such, it seems silly for people to keep accusing you. I donā€™t see a problem with using GameTextures assets - thatā€™s kind of the reason they exist in the first place.

Keep up the good work, fella! :wink:

Hi , are you capable to do modelling from concept art? I found it hard to model :


Modelling still will cost 12USD? Even if itā€™s hard to model and much more harder to texture?

Hi MaKiPL. Thanks for your message. Iā€™ve added you on Skype. Lets talk.

SHADES for ShadesMaster in Progress!

http://www.xum.ir/images/2014/09/16/r2.jpg

Hell-freakinā€™-YES!!! :smiley:

** GROUND TEXTURE! **

http://www.xum.ir/images/2014/08/24/Sand1.jpg

Got too much work on my hands so I am officially announcing myself as being closed for further business at the time being. Thanks for the love !

ONE HOUR PAINTING PROP (ARTWORK IS PUBLIC DOMAIN)

http://www.xum.ir/images/2014/09/17/Painting.jpg

I am extremely happy with the end result; someday it will be affixed to a character, but in the meantime Iā€™ll be using it as a titlePic for my NOVEL (not one, tho - I wanna add particle , more emissiveness, the whole shebang!)

Texture Test I did for IONUT7122. The model is his. The texture work is all mine, baybay!.

Same model as before but with an emissive map!

http://www.xum.ir/images/2014/09/21/12.jpg

Great work ,

I am an Indie developer and I am interested. I am on the lookout for talented artists like you to create
a) some 18th century farmhouses and
b) some vegetation (trees and grass).
Do drop a PM. Letā€™s take offline.

CONTROL PANEL FOR CLIENT! Will be tweaking the text to make it clearer!

BUILDING FOR A CLIENT! WORK IN PROGRESS!

Tile Set Practice!

Dirt Texture Practice!

MODULAR HOUSE IN-PROGRESS!

Marble, Concrete, and other texture tests!

http://www.xum.ir/images/2014/09/27/R.jpg