[PAID] Looking for UE C++ Dev, Blueprints, JSBSim experience, Flight Sim

Hi,
Here is my LinkedIn
I saw your post regarding a position for an Unreal Engine C++/BP programmer with mod-high experience. I can work part-time as a freelancer but deliver the same number of hours and deliverables as needed.

I have worked won on many Unreal Engine projects.

  • Currently working as a C++ engineer.

  • Worked as a Freelancer for over a year on Decimated on the Apartment System in the game (with Playfab integration) which will be soon published.

  • I also worked as a Freelance gameplay programmer on the game Deceptive Reality (VR) with the team at Quarantine Studios.

  • June 2021 to September 2021: Rejoined Fracture Labs as gameplay programmer intern to work on an exciting new mobile/PC first-person multiplayer game.

  • November 2020 to February 2021: Working with Fracture Labs as a Gameplay and animation programming intern on the multiplayer open-world roleplaying game Decimated.

  • In 2020, I joined the team at Tako Studio as a Game Programming Intern to work on their project Minimal Move.

  • In 2019, I joined the team at INTELLCAP as a Game Developer Intern to work on a new mobile game for their upcoming games store.

  • In 2017, I began working on my first indie game project Hardcore Parkour, which is now available on Steam.

I also have published a system on the Epic Marketplace for designers called Graffiti Maker, which is a real-time graffiti designer that players can use during gameplay.

I look forward to discussing more in details regarding the position and tis mission.