[PAID] Looking for UE C++ Dev, Blueprints, JSBSim experience, Flight Sim

Experienced devs with shipped title looking for a coder with experience with JSBSim to help develop a proof of concept for a WWII flight sim. Must have flight sim and aeronautical literacy and interest. Successful proof of concept will lead to full-fledge project. This would be remote contract work to build out the proof with possible future collaboration beyond.

Hey,
I am writing in response to your job posting for an experienced developer with JSBSim expertise to assist in the development of a proof of concept for a WWII flight simulator. As an experienced Unreal developer with seven years of experience, I believe I possess the necessary skills and qualifications to contribute to your project.

Having worked extensively with Unreal Engine, I am well-versed in both C++ and Blueprints, enabling me to efficiently develop immersive and realistic gameplay experiences. I have a strong understanding of game development principles and have shipped titles in the past, which has given me valuable experience in collaborating with teams and meeting project milestones.

In addition to my Unreal expertise, I have a keen interest in flight simulation and aeronautics. I have a solid understanding of the technical aspects involved in flight simulation, including aerodynamics, physics, and aircraft systems. This knowledge, combined with my experience in Unreal, makes me confident in my ability to contribute effectively to your proof of concept.

I am excited about the opportunity to work on this project remotely and help build out the proof of concept. I understand that a successful proof of concept could lead to a full-fledged project, and I am open to potential future collaboration beyond that. I am a dedicated and detail-oriented developer, committed to delivering high-quality work within agreed-upon timelines.

If you would like to discuss this opportunity further or have any additional questions, please feel free to reach out to me. I am available for an interview at your convenience.

Thank you for considering my application. I look forward to the possibility of working together on this exciting project.

Hey Dire-Dev, send me a DM and let’s chat.

Hi,
Here is my LinkedIn
I saw your post regarding a position for an Unreal Engine C++/BP programmer with mod-high experience. I can work part-time as a freelancer but deliver the same number of hours and deliverables as needed.

I have worked won on many Unreal Engine projects.

  • Currently working as a C++ engineer.

  • Worked as a Freelancer for over a year on Decimated on the Apartment System in the game (with Playfab integration) which will be soon published.

  • I also worked as a Freelance gameplay programmer on the game Deceptive Reality (VR) with the team at Quarantine Studios.

  • June 2021 to September 2021: Rejoined Fracture Labs as gameplay programmer intern to work on an exciting new mobile/PC first-person multiplayer game.

  • November 2020 to February 2021: Working with Fracture Labs as a Gameplay and animation programming intern on the multiplayer open-world roleplaying game Decimated.

  • In 2020, I joined the team at Tako Studio as a Game Programming Intern to work on their project Minimal Move.

  • In 2019, I joined the team at INTELLCAP as a Game Developer Intern to work on a new mobile game for their upcoming games store.

  • In 2017, I began working on my first indie game project Hardcore Parkour, which is now available on Steam.

I also have published a system on the Epic Marketplace for designers called Graffiti Maker, which is a real-time graffiti designer that players can use during gameplay.

I look forward to discussing more in details regarding the position and tis mission.

Thanks for your note Walid. I’m currently trying someone out for the role but I’ll keep you in mind if a future need arises. Much thanks!