Project Title:
n/a
Type
PAID
Description:
On my free time, I’ve worked on UE since 2011. Few projects here and there, but mostly as a hobby. I do enjoy it.
Due to work I am no longer, for now, be able to advance on my project by myself.
I am looking for a studio with c++ programming experience in UE to continue my projects in specific tasks that I have not been able to achieve.
The game consists of a click to move multiplayer game, which currently has an item system loaded from file, characters that can be loaded from a file and a lot of basic mmorpg related features… probably 98% in c++.
What I am requesting to do on this project:
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Part 1: Grid style / Tile based movement
Even though the click to move works just fine, my game is intended to be grid style. This means, if a player in a tile, other players can not step on it (meaning it will be blocked): same for NPC, structures, and related. Everything regarding structures in the world and movement from any npc/player will be taken into account in this grid. Spell system is also working (but freely on the ground) which will mean players will cast on specific tiles and based on the configuration this can take effect on 1x1 tile up to 5x5 tile, for example. Items dropped on the world, are currenly dropped underneath the character, however with the grid system it would drop in the player’s tile. The click to move with the grid system should follow a path properly through each tile, always through the center of each tile, while avoiding any blocked tiles in the path and looking for the best path to the goal. -
Part 2: Inventory System
I have been using a “Irregular Button” plugin but it doesnt work properly. On this phase, I want to improve this system. I have icon.png for most of my items and when an item is obtained and placed in the bag, players should be able to click (hold) to move the item to any place on the bag. The bag is not grid style, its based on the widget’s X,Y position. Meaning items can be placed anywhere inbetween the bag’s size (0,0 to 500,500). This is already saved on the player’s item inventory on the files. One of the issues is that when placing two items on top of each other, the transparency is not taken into account, so the item underneath is never clicked. Other issue is if you have a bow, while clicking in the middle of the bow (transparent) it doesnt click due to transparency, hence a way for items that have transparency in the center to allow them to be clickable. However transparency outside the item to be ignored. -
Part 3: tbd
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Part 4: tbd
Talent Required:
<C++ Programmer>
Contact:
direct message UE forums