~Current position interests: 3D Character Modeller, Prop Modeller, 3D Generalist~
Hello! My name is Tyler Hinthorne, I am a 3D Modeller specializing in stylised creatures and characters. I have experience with working in game engines, and high to low poly workflows.
Skills
3D Modeling
Character Modeling
Unreal Engine Experience
Texturing
ZBrush
Autodesk Maya
3D Coat - Handpainted Texturing
Substance Painter - PBR Workflow
Paid Work
I Charge differently depending on the project:
Hourly
Per Model
Per Project
My hourly rate is decided by the project and current availability. It also depends on the frame of time given, overall quality, and complexity. I also legally own all my programs listed in my skills.
Feel free to send me the details of the project, and I will get back to you with more information!
Royalty
I usually do not take royalty work. Depending on the contract, we could talk about part royalty and partly paid. Feel free to send me an email to ask!
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Hi! I have a Character Creator And Animator position on an Art & Tech Demo for the purpose of submitting to Epic Games Grant Prototype Program, and hopefully a full release.
It will be Royalty-Based Upon Submission and Acceptance of Epic Games Grant, First I will create a 2-way Contract for the position, and have it Notarized.
We can Also use Net-Sharing to work Remotely without saving anyone else’s work, and we can submit our work together as a Working Prototype when the Project is ready. I may Google Drive some Content to be modified, if you can work with the Animations systems i have ready, but they’re Solely for Modification and New Character Implementation Workflow.
Please Visit this Topic if interested in a project built on 2 decades of Tactical Gaming, and Game Design both Paid/Unpaid in my history: