We are looking for someone who can capture video streams from three FLIR A615 cameras, perform a blob analysis on it and make some adjustments on the evaluated data.
The best option would be for everything to run within the Unreal Engine.
Third party software is fine but the goal is to be as lean and fast as possible, preferably without any additional programs with GUI and numerous other functions that are not actually needed.
The camera has a 50 Hz frame rate, and it would be perfect if we could fully utilize it by sending 50 evaluations per second to the Unreal Engine.
If this is possible at all…
If you are interested, please feel free to contact me via PN or Email:
Sounds like very niche project
if you’re not sure which library you could use, check out Stemmer Imaging CVB (Common Vision Blox)
I used to work with GigE cameras in the past and we used their software, it had c++ libraries you could integrate with. (bear in mind you had to purchase license for software if you didn’t buy camera from them, I think, but I think they had demo versions available too.)
I’m not sure how compatible it is with UE, but I don’t see why it wouldn’t work.
It is indeed very niche… And that’s what makes it so expensive too, cause just as you said, most of this software is licensed… And if you need something custom coded on top of it, its way above our budget…
However, FLIR has its own software for communicating with their cameras. The Spinnaker SDK: