Responsibilities
We’re looking for a developer to create a custom rim lighting shader in UE 5.3, replicating a 2D art effect in 3D. The shader will be used for specific characters and must allow flexible, consistent control over the rim lighting effect.
Key Features
• Per-character settings for color, direction, width, thickness, “buffer”, softness and blend mode
• Maintains even thickness around the outline, regardless of mesh normals or camera angle
• The “buffer” allows for ignoring small details on the mesh that break the otherwise smooth ‘rim’ Requirements
• Functions both in realtime gameplay and cinematic rendering
• Does not rely on in-game lighting (a non-visible light is allowed for computational purposes, if desired)
• The technical approach is up to you: scripting, nodes, shaders, actor components or post-processing.
Qualifications
• Portfolio of relevant Unreal Engine projects
• Credentials proving some level of legitimacy
A contract, as well as credentials of our own, are available on request.
Website
How to Apply
Write an email to inletcontacts@gmail.com