Pagani Huayra Roadster (5.1.1 Path Tracer)

Pagani Huayra Roadster
Path Tracer 5.1.1
GPU 4090
3840x2160 | 2048 samples | Lighting Temp all were at 6500K
Cinema 4D initial Scene, Brought it over to UE via Datasmith
Retexturing & Staging: 3 hours
Rendering: 2-3 minutes total
I recreated the materials from the base model and used the UE Automotive Kit material nodes to inject into my own to giving the imported materials raytracing and path tracer compatibility. I rendered at 2048 samples with denoiser deactivated. Still some minor mistakes that needs attention but overall I’m really happy with the render.

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Looks amazing and very detailed! Your work with Automotive pack materials is very on point and good tiling for such a complex geometry. Well done!

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Is there a way to get the model of the car? I also want to try this kind of work

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Yes I bought it majority of my models off of CGtrader and Artstation. I do some mods in maya and then do all the shader set ups and optimizing in Unreal engine