Packege Error

ATHelper: Packaging (Windows): LogShaderCompilers: Error: ShaderCompileWorker terminated unexpectedly! Falling back to directly compiling which will be very slow. Thread 1.
UATHelper: Packaging (Windows): LogShaderCompilers: Error: SCW 1 Queued Jobs, Unknown number of processed jobs!
UATHelper: Packaging (Windows): LogShaderCompilers: Error: Job 0 [Single] Failed: ControlRigGizmoMaterial_e84dcf1db6b0beec/Default/FLocalVertexFactory/FLumenCardVS/0:/Engine/Private/Lumen/LumenCardVertexShader.usf|Main VF ‘FLocalVertexFactory’ Type ‘FLumenCardVS’ ‘/Engine/Private/Lumen/LumenCardVertexShader.usf’ Entry ‘Main’ Permutation 0
PackagingResults: Error: ShaderCompileWorker terminated unexpectedly! Falling back to directly compiling which will be very slow. Thread 1.
PackagingResults: Error: SCW 1 Queued Jobs, Unknown number of processed jobs!
PackagingResults: Error: Job 0 [Single] Failed: ControlRigGizmoMaterial_e84dcf1db6b0beec/Default/FLocalVertexFactory/FLumenCardVS/0:/Engine/Private/Lumen/LumenCardVertexShader.usf|Main VF ‘FLocalVertexFactory’ Type ‘FLumenCardVS’ ‘/Engine/Private/Lumen/LumenCardVertexShader.usf’ Entry ‘Main’ Permutation 0
UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_Default_Mask in PCD3D_SM6, Default, SM6, Game (DDC key hash: ff4cfe9cab8755d3dbcf7dc7e9d6bc5b98dac9df), compiling.
UATHelper: Packaging (Windows): LogPhysics: Warning: Scale for /Game/Levels/Skami_chia.Skami_chia:PersistentLevel.StaticMeshActor_0.StaticMeshComponent0 has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=-1.000 Z=1.000
PackagingResults: Warning: Scale for /Game/Levels/Skami_chia.Skami_chia:PersistentLevel.StaticMeshActor_0.StaticMeshComponent0 has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=-1.000 Z=1.000
UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_ClearCoat_Mask_DS in PCD3D_SM6, Default, SM6, Game (DDC key hash: 0049137cb0dcc734aacfd01222e7f0fc13c1aaea), compiling.
UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_ClearCoat_Opaque_DS in PCD3D_SM6, Default, SM6, Game (DDC key hash: 76055249e1bca2e728c37c5ef734e82352ecb5bd), compiling.
UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_ClearCoat_Blend in PCD3D_SM6, Default, SM6, Game (DDC key hash: 11eaf4b191c910f7a756aa9dc73e0f05e4416984), compiling.
UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_ClearCoat_Mask in PCD3D_SM6, Default, SM6, Game (DDC key hash: a1aa5c1162b1a5808aa01345e7f80c65b3b2a1f0), compiling.
UATHelper: Packaging (Windows): LogPhysics: Warning: Scale for /Game/Levels/Interior_skami_chia.Interior_skami_chia:PersistentLevel.StaticMeshActor_0.StaticMeshComponent0 has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=-1.000 Z=1.000
PackagingResults: Warning: Scale for /Game/Levels/Interior_skami_chia.Interior_skami_chia:PersistentLevel.StaticMeshActor_0.StaticMeshComponent0 has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=-1.000 Z=1.000
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 954 Packages Remain 168 Total 1122
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 954 Packages Remain 168 Total 1122
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 954 Packages Remain 168 Total 1122
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 954 Packages Remain 168 Total 1122
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 954 Packages Remain 168 Total 1122
UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=4202, VirtualMemory=3799MiB, VirtualMemoryAvailable=105485MiB
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 954 Packages Remain 168 Total 1122
LogDerivedDataCache: C:/Users/KA/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.000 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB.
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 954 Packages Remain 168 Total 1122
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 954 Packages Remain 168 Total 1122
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 954 Packages Remain 168 Total 1122
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 954 Packages Remain 168 Total 1122
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 954 Packages Remain 168 Total 1122
UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=4202, VirtualMemory=3831MiB, VirtualMemoryAvailable=107786MiB
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 954 Packages Remain 168 Total 1122
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 954 Packages Remain 168 Total 1122
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 954 Packages Remain 168 Total 1122
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 954 Packages Remain 168 Total 1122
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 954 Packages Remain 168 Total 1122
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Retry shader compiling through workers.
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (1/29) finished batch of 1 jobs in 79.205s, FLumenCardPS [WorkerTime=1.079s]
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (2/29) finished batch of 1 jobs in 85.124s, FLumenCardVS [WorkerTime=0.817s]
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (3/29) finished batch of 10 jobs in 80.796s, TBasePassPSFSelfShadowedTranslucencyPolicy [WorkerTime=1.948s], TMaterialCHSFNoLightMapPolicy [WorkerTime=1.351s], FLumenCardPS [WorkerTime=1.204s], FLumenCardPS [WorkerTime=1.056s], FPathTracingMaterialCHS [WorkerTime=0.670s], FHitProxyPS [WorkerTime=0.614s], FRayTracingDynamicGeometryConverterCS [WorkerTime=0.207s], FHitProxyVS [WorkerTime=0.168s], FLumenCardVS [WorkerTime=0.153s], FLumenCardVS [WorkerTime=0.144s]
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (4/29) finished batch of 10 jobs in 81.551s, FMicropolyRasterizeCS [WorkerTime=1.663s], TShadowDepthVSVertexShadowDepth_PerspectiveCorrect [WorkerTime=0.593s], FTranslucentLightingInjectPS [WorkerTime=0.393s], TVirtualTexturePSDisplacement [WorkerTime=0.352s], FHWRasterizeMS [WorkerTime=0.306s], FHWRasterizeMS [WorkerTime=0.235s], FHWRasterizeMS [WorkerTime=0.197s], FHWRasterizeMS [WorkerTime=0.195s], FTranslucentLightingInjectPS [WorkerTime=0.048s], TShadowDepthPSPixelShadowDepth_VirtualShadowMap [WorkerTime=0.040s]
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (5/29) finished batch of 1 jobs in 78.239s, FRayTracingDynamicGeometryConverterCS [WorkerTime=0.157s]
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (6/29) finished batch of 10 jobs in 82.262s, FTranslucentLightingInjectPS [WorkerTime=0.392s], FTranslucentLightingInjectPS [WorkerTime=0.349s], FMicropolyRasterizeCS [WorkerTime=0.319s], FHWRasterizeMS [WorkerTime=0.315s], FHWRasterizeMS [WorkerTime=0.285s], FHWRasterizeMS [WorkerTime=0.193s], FHWRasterizeMS [WorkerTime=0.191s], TVirtualTextureVSBaseColorNormalRoughness [WorkerTime=0.141s], FTranslucentLightingInjectPS [WorkerTime=0.124s], DepthNoPixelPipeline
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (7/29) finished batch of 10 jobs in 80.252s, TBasePassPSFNoLightMapPolicySkylight [WorkerTime=1.738s], TBasePassPSFSelfShadowedTranslucencyPolicySkylight [WorkerTime=1.030s], FRenderVolumetricCloudRenderViewCS [WorkerTime=0.817s], FRenderVolumetricCloudRenderViewCS [WorkerTime=0.755s], FLumenCardPS [WorkerTime=0.458s], FHitProxyPS [WorkerTime=0.274s], FRayTracingDynamicGeometryConverterCS [WorkerTime=0.181s], TBasePassVSFNoLightMapPolicy [WorkerTime=0.168s], VelocityPipeline, VelocityPipeline
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (8/29) finished batch of 4 jobs in 84.959s, TBasePassPSFNoLightMapPolicySkylight [WorkerTime=1.265s], FLumenCardPS [WorkerTime=1.149s], FLumenCardPS [WorkerTime=0.614s], FHitProxyVS [WorkerTime=0.569s]
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (9/29) finished batch of 4 jobs in 84.959s, TBasePassPSFNoLightMapPolicySkylight [WorkerTime=2.057s], TMaterialCHSFNoLightMapPolicy [WorkerTime=1.019s], TMaterialCHSFNoLightMapPolicy [WorkerTime=0.828s], FRayTracingDynamicGeometryConverterCS [WorkerTime=0.167s]
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (10/29) finished batch of 4 jobs in 84.959s, TBasePassPSFNoLightMapPolicy [WorkerTime=0.854s], TShadowDepthVSVertexShadowDepth_OutputDepth [WorkerTime=0.557s], TBasePassVSFNoLightMapPolicy [WorkerTime=0.524s], TBasePassVSFNoLightMapPolicy [WorkerTime=0.143s]
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (11/29) finished batch of 4 jobs in 84.959s, TMaterialCHSFNoLightMapPolicyFAnyHitShader [WorkerTime=0.806s], TBasePassPSFNoLightMapPolicy [WorkerTime=0.701s], FLumenCardVS [WorkerTime=0.487s], VelocityPipeline
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (12/29) finished batch of 4 jobs in 84.959s, TBasePassCSFNoLightMapPolicySkylight [WorkerTime=1.509s], FLumenCardPS [WorkerTime=0.962s], TBasePassPSFNoLightMapPolicy [WorkerTime=0.655s], FLumenCardVS [WorkerTime=0.139s]
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (13/29) finished batch of 4 jobs in 84.959s, FLumenCardPS [WorkerTime=0.575s], FHitProxyPS [WorkerTime=0.261s], FRayTracingDynamicGeometryConverterCS [WorkerTime=0.147s], TBasePassVSFNoLightMapPolicy [WorkerTime=0.136s]
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (14/29) finished batch of 4 jobs in 84.959s, TMaterialCHSFNoLightMapPolicy [WorkerTime=0.797s], TBasePassPSFNoLightMapPolicySkylight [WorkerTime=0.466s], FHitProxyVS [WorkerTime=0.161s], FLumenCardVS [WorkerTime=0.138s]
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (15/29) finished batch of 4 jobs in 84.960s, FLumenCardPS [WorkerTime=0.619s], FLumenCardPS [WorkerTime=0.435s], TBasePassVSFNoLightMapPolicy [WorkerTime=0.182s], FRayTracingDynamicGeometryConverterCS [WorkerTime=0.154s]
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (16/29) finished batch of 4 jobs in 84.960s, FPathTracingMaterialCHS [WorkerTime=0.664s], TBasePassPSFNoLightMapPolicy [WorkerTime=0.443s], FRayTracingDynamicGeometryConverterCS [WorkerTime=0.154s], VelocityPipeline
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (17/29) finished batch of 4 jobs in 84.960s, TBasePassPSFNoLightMapPolicy [WorkerTime=1.151s], FPathTracingMaterialCHS_AHS [WorkerTime=0.820s], FRayTracingDynamicGeometryConverterCS [WorkerTime=0.147s], VelocityPipeline
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (18/29) finished batch of 4 jobs in 84.960s, FPathTracingMaterialCHS_AHS [WorkerTime=0.817s], FPathTracingMaterialCHS [WorkerTime=0.611s], FLumenCardVS [WorkerTime=0.147s], TBasePassVSFNoLightMapPolicy [WorkerTime=0.145s]
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (19/29) finished batch of 4 jobs in 84.960s, TBasePassCSFNoLightMapPolicy [WorkerTime=1.431s], TShadowDepthVSVertexShadowDepth_OnePassPointLight [WorkerTime=0.545s], TBasePassPSFNoLightMapPolicy [WorkerTime=0.439s], FHitProxyPS [WorkerTime=0.254s]
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (20/29) finished batch of 4 jobs in 84.960s, FLumenCardPS [WorkerTime=0.993s], FPathTracingMaterialCHS [WorkerTime=0.913s], TMaterialCHSFNoLightMapPolicyFAnyHitShader [WorkerTime=0.788s], FHitProxyVS [WorkerTime=0.155s]
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (21/29) finished batch of 4 jobs in 84.960s, TBasePassPSFNoLightMapPolicy [WorkerTime=1.153s], TMaterialCHSFNoLightMapPolicyFAnyHitShader [WorkerTime=0.787s], TBasePassVSFNoLightMapPolicy [WorkerTime=0.180s], VelocityPipeline
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (22/29) finished batch of 4 jobs in 84.960s, TBasePassPSFNoLightMapPolicy [WorkerTime=1.976s], TMaterialCHSFNoLightMapPolicy [WorkerTime=0.951s], FLumenCardPS [WorkerTime=0.576s], FHitProxyPS [WorkerTime=0.234s]
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (23/29) finished batch of 4 jobs in 84.960s, FPathTracingMaterialCHS [WorkerTime=0.835s], TBasePassVSFNoLightMapPolicy [WorkerTime=0.549s], TBasePassPSFNoLightMapPolicy [WorkerTime=0.434s], TBasePassVSFNoLightMapPolicy [WorkerTime=0.140s]
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (24/29) finished batch of 4 jobs in 84.960s, TBasePassPSFNoLightMapPolicySkylight [WorkerTime=0.641s], FPathTracingMaterialCHS [WorkerTime=0.635s], FPathTracingMaterialCHS [WorkerTime=0.594s], FPostProcessMaterialVS [WorkerTime=0.002s]
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (25/29) finished batch of 4 jobs in 84.960s, TMaterialCHSFNoLightMapPolicy [WorkerTime=1.190s], TBasePassPSFNoLightMapPolicySkylight [WorkerTime=0.671s], FHitProxyVS [WorkerTime=0.550s], TShadowDepthPSPixelShadowDepth_PerspectiveCorrect [WorkerTime=0.400s]
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (26/29) finished batch of 4 jobs in 84.960s, TBasePassCSFNoLightMapPolicy [WorkerTime=1.543s], TShadowDepthPSPixelShadowDepth_NonPerspectiveCorrect [WorkerTime=0.402s], TBasePassVSFNoLightMapPolicy [WorkerTime=0.166s], FHitProxyVS [WorkerTime=0.145s]
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (27/29) finished batch of 4 jobs in 84.960s, FPathTracingMaterialCHS_AHS [WorkerTime=0.835s], TBasePassPSFNoLightMapPolicy [WorkerTime=0.647s], TBasePassPSFNoLightMapPolicy [WorkerTime=0.611s], TShadowDepthPSPixelShadowDepth_OnePassPointLight [WorkerTime=0.415s]
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (28/29) finished batch of 4 jobs in 84.960s, TMaterialCHSFNoLightMapPolicy [WorkerTime=0.768s], TBasePassPSFNoLightMapPolicySkylight [WorkerTime=0.629s], FPostProcessMaterialPS [WorkerTime=0.533s], FRayTracingDynamicGeometryConverterCS [WorkerTime=0.172s]
UATHelper: Packaging (Windows): LogWindows: Error: appError called: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 2055]
UATHelper: Packaging (Windows): Corrupted ShaderCompileWorker output file
UATHelper: Packaging (Windows): File path: “C:/Users/KA/AppData/Local/Temp/UnrealShaderWorkingDir/417377D44D4C05B908AA2C8513E4D671/2/WorkerOutputOnly.out”
UATHelper: Packaging (Windows): Expecting 1 single job, got 10 instead!
UATHelper: Packaging (Windows): Forgot to build ShaderCompileWorker or delete invalidated DerivedDataCache?
PackagingResults: Error: appError called: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 2055]
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 955 Packages Remain 167 Total 1122
UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for PhAT_NoCollisionMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: 2d2f2a7d06844acb82ca38f3996fa31a5e77d186), compiling.
UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for PhAT_UnselectedMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: 89dd732622fa61ebab177e1df54a123b7867476d), compiling.
UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for ControlRigXRayMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: 6d125d7b75537420d186eb6273334d72f364bd01), compiling.
UATHelper: Packaging (Windows): LogThreadingWindows: Error: Runnable thread ShaderCompilingThread crashed.
PackagingResults: Error: Runnable thread ShaderCompilingThread crashed.
UATHelper: Packaging (Windows): LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Windows): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 2055]
UATHelper: Packaging (Windows): LogWindows: Error: Corrupted ShaderCompileWorker output file
UATHelper: Packaging (Windows): LogWindows: Error: File path: “C:/Users/KA/AppData/Local/Temp/UnrealShaderWorkingDir/417377D44D4C05B908AA2C8513E4D671/2/WorkerOutputOnly.out”
UATHelper: Packaging (Windows): LogWindows: Error: Expecting 1 single job, got 10 instead!
UATHelper: Packaging (Windows): LogWindows: Error: Forgot to build ShaderCompileWorker or delete invalidated DerivedDataCache?
UATHelper: Packaging (Windows): LogWindows: Error:

I managed to solve this for myself after a great deal of failed builds. Set your Shader Cache Size to “Unlimited” in the Nvidia Control Panel in “Manage 3D Settings”. The ‘crash’ appears to be a simple case of limited resources.

1 Like

thanks

(post deleted by author)

(post deleted by author)

Great find and good information! Thank you!