I just recently updated my project to 4.12 from 4.9, and decided to run a test package to see if it would work, and it did not.
The error log isn’t really helping me since all I am getting is an “unknown error”.
I am pasting the log file below, thanks!
MainFrameActions: Packaging (Windows (32-bit)): Running AutomationTool...
MainFrameActions: Packaging (Windows (32-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/Preston/Desktop/Slow Down backups/4.8/Slow_Down/Slow_Down.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/Preston/Desktop/Slow Down backups/
MainFrameActions: Packaging (Windows (32-bit)): 4.8/Slow_Down/Slow_Down.uproject -cook -stage -archive -archivedirectory=C:/Users/Preston/Desktop/Slow Down backups/Test Builds/0.0.0.9 -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -clean -pak -nodebuginfo -targetplatform=Win32 -build -CrashReporter -utf8output
MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Windows (32-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Preston\Desktop\Slow Down backups\4.8\Slow_Down\Slow_Down.uproject
MainFrameActions: Packaging (Windows (32-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe ShooterGame Win32 Shipping -Project="C:\Users\Preston\Desktop\Slow Down backups\4.8\Slow_Down\Slow_Down.uproject" -clean "C:\Users\Preston\Desktop\Slow Down backups\4.8\Slow_Down\Slow_Down.uproject" -remote
ini="C:\Users\Preston\Desktop\Slow Down backups\4.8\Slow_Down" -nobuilduht -NoHotReloadFromIDE
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 10.6483914s to run UnrealBuildTool.exe, ExitCode=0
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe ShooterGame Win32 Shipping -Project="C:\Users\Preston\Desktop\Slow Down backups\4.8\Slow_Down\Slow_Down.uproject" "C:\Users\Preston\Desktop\Slow Down backups\4.8\Slow_Down\Slow_Down.uproject" -remoteini="C
:\Users\Preston\Desktop\Slow Down backups\4.8\Slow_Down" -noxge -generatemanifest -NoHotReloadFromIDE -ignorejunk
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 3.5394542s to run UnrealBuildTool.exe, ExitCode=0
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe ShooterGame Win32 Shipping -Project="C:\Users\Preston\Desktop\Slow Down backups\4.8\Slow_Down\Slow_Down.uproject" "C:\Users\Preston\Desktop\Slow Down
MainFrameActions: Packaging (Windows (32-bit)): backups\4.8\Slow_Down\Slow_Down.uproject" -remoteini="C:\Users\Preston\Desktop\Slow Down backups\4.8\Slow_Down" -noxge -NoHotReloadFromIDE -ignorejunk
MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: Creating makefile for ShooterGame (no existing makefile)
MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: Parsing headers for ShooterGame
MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: Running UnrealHeaderTool "C:\Users\Preston\Desktop\Slow Down backups\4.8\Slow_Down\Slow_Down.uproject" "C:\Users\Preston\Desktop\Slow Down backups\4.8\Slow_Down\Intermediate\Build\Win32\ShooterGame\Shipping\ShooterGame.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error
" -Unattended -WarningsAsErrors -installed
MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: Reflection code generated for ShooterGame in 15.7065803 seconds
MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: Performing 9 actions (4 in parallel)
MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: [4/9] Resource ShooterGame.rc
MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: PCH.UELinkerFixupsName.h.cpp
MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: PCH.ShooterGameLoadingScreen.h.cpp
MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: PCH.ShooterGame.h.cpp
MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: UELinkerFixups.cpp
MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: ShooterGameLoadingScreen.cpp
MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Users\Preston\Desktop\Slow Down backups\4.8\Slow_Down\Source\ShooterGame\Public\Online\ShooterGameMode.h(30): error C3668: 'AShooterGameMode::PreLogin': method with override specifier 'override' did not override any base class methods
MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Users\Preston\Desktop\Slow Down backups\4.8\Slow_Down\Source\ShooterGame\Public\Online\ShooterGameMode.h(30): warning C4263: 'void AShooterGameMode::PreLogin(const FString &,const FString &,const TSharedPtr<ObjectType,0> &,FString &)': member function does not override any base class virtual
member function
MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: with
MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: [
MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: ObjectType=FUniqueNetId
MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: ]
MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Users\Preston\Desktop\Slow Down backups\4.8\Slow_Down\Source\ShooterGame\Public\Online\ShooterGameMode.h(149): warning C4264: 'void AGameMode::PreLogin(const FString &,const FString &,const TSharedPtr<const FUniqueNetId,0> &,FString &)': no override available for virtual member function from
base 'AGameMode'; function is hidden
MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Runtime\Engine\Classes\GameFramework/GameMode.h(447): note: see declaration of 'AGameMode::PreLogin'
MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Epic Games\4.12\Engine\Intermediate\Build\Win32\UE4\Inc\Engine\GameplayStatics.generated.h(42): note: see declaration of 'AGameMode'
MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\Preston\Desktop\Slow Down backups\4.8\Slow_Down\Binaries\Win32\ShooterGame-Win32-Shipping.exe
MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: Total build time: 178.72 seconds
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 179.4891208s to run UnrealBuildTool.exe, ExitCode=5
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe ShooterGame Win32 Shipping -Project="C:\Users\Preston\Desktop\Slow Down backups\4.8\Slow_Down\Slow_Down.
uproject" "C:\Users\Preston\Desktop\Slow Down backups\4.8\Slow_Down\Slow_Down.uproject" -remoteini="C:\Users\Preston\Desktop\Slow Down backups\4.8\Slow_Down" -noxge -NoHotReloadFromIDE -ignorejunk.
MainFrameActions: Packaging (Windows (32-bit)): See logfile for details: 'UnrealBuildTool-2016.10.07-14.46.39.txt'
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvV
ars)
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride,
Dictionary`2 InTargetToManifest)
MainFrameActions: Packaging (Windows (32-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
MainFrameActions: Packaging (Windows (32-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.BuildCommand.Execute()
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
MainFrameActions: Packaging (Windows (32-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (32-bit)): copying UAT log files...
MainFrameActions: Packaging (Windows (32-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error