trying to get my game to build in 4.10.0 (released today) see attached ubt log
Engine\Plugins\Blendables\LightPropagationVolume\Source\LightPropagationVolumeRuntime\Public\LightPropagationVolumeBlendable.h(7,10) : fatal error: ‘LightPropagationVolumeBlendable.generated.h’ file not found
#include “LightPropagationVolumeBlendable.generated.h”[link text]
I should mention I am attempting to do a package in a development editor built in visual studio 2015 - the source was the release branch for 4.10.0. I did notice that I was forced to detach my visual studio from my launched editor because of a file access conflict
error CS0016: Could not write to output file
‘c:\UNREAL_ENGINE_SOURCE\UNREAL_4_10_0\Engine\Source\Programs\DotNETCommon\DotNETUtilities\obj\Development\DotNETUtilities.dll’ – 'The process cannot access the file because it is being used by another process.
- I am able to package a starter template android project from 4.10 binary no problem.
- attempting to package a starter template to android with my source 4.10 version - build failed but it seemed it was physx related