PackagingResults:Error: Error Unknown Cook Failure

A project I’ve been working on for a while is ready for shipping but I keep getting this error. I’ve tried everything I could find from this form but nothing seems to solve my problem. Any help is appreciated. Thank you.

Output Log: LogPlatformFile: Not using cached read wrapperLogInit:Display: RandInit(106912 -

Thanks for the reply. Not sure I understand what to do. This is my first major game, smaller files build fine. Could you be more specific? Thanks

Thank you. Turned out by adding a plugins folder and removing some meshes from a level it built fine. Thanks again!

Thank you! I had to remove some meshes from the world and add a plugins folder and it worked fine. Thanks for the quick response!

Did you check out this file? <3

File:D:\Build++UE4+Release4.16+Compile\Sync\Engine\Source\Runtime\Core\Public\Serialization/MemoryWriter.h] [Line: 42]

FMemoryWriter does not support data larger than 2GB. Archive name: None.

Hey Gizmo,

Can you delete Saved,Intermediate folder and check again?

LogDirectoryWatcher:Warning: Failed to begin reading directory changes for D:/GAME DEVLOPMENT/may 24/InPaint/Plugins/. Error: The system cannot find the file specified. (0x00000002)

And disabled this plugin.

One of your maps is taking more than 2GB on the RAM, that’s why Unreal can’t compile your project. This can have different reason. These are the common ones:

MapTooBig → UseStreaming