Hi,
Trying to package my game but having a problem where an error pops up with “PackagingResults:Error: Error Unknown Cook Failure”. This is my first time packaging and cant seem to find any results which will solve my warnings.
I have deleted the materials that i had scene texture node in but the same warnings are popping up and the packaging fails.
If more information is required please let me know.
Thanks in advance!
Tadas.
Warning output log
LogMaterial:Warning: Failed to compile Material /Engine/BufferVisualization/BaseColor.BaseColor for platform PCD3D_SM5, Default Material will be used in game.
LogMaterial:Warning: (Node SceneTexture) GBuffer scene textures not available with forward shading.
LogMaterial:Warning: Failed to compile Material /Engine/BufferVisualization/LightingModel.LightingModel for platform PCD3D_SM5, Default Material will be used in game.
LogMaterial:Warning: (Node SceneTexture) GBuffer scene textures not available with forward shading.
LogMaterial:Warning: Failed to compile Material /Engine/BufferVisualization/MaterialAO.MaterialAO for platform PCD3D_SM5, Default Material will be used in game.
LogMaterial:Warning: (Node SceneTexture) GBuffer scene textures not available with forward shading.
LogMaterial:Warning: Failed to compile Material /Engine/BufferVisualization/Metallic.Metallic for platform PCD3D_SM5, Default Material will be used in game.
LogMaterial:Warning: (Node SceneTexture) GBuffer scene textures not available with forward shading.
LogMaterial:Warning: Failed to compile Material /Engine/BufferVisualization/Opacity.Opacity for platform PCD3D_SM5, Default Material will be used in game.
LogMaterial:Warning: (Node SceneTexture) GBuffer scene textures not available with forward shading.
LogMaterial:Warning: Failed to compile Material /Engine/BufferVisualization/Roughness.Roughness for platform PCD3D_SM5, Default Material will be used in game.
LogMaterial:Warning: (Node SceneTexture) GBuffer scene textures not available with forward shading.
LogMaterial:Warning: Failed to compile Material /Engine/BufferVisualization/Specular.Specular for platform PCD3D_SM5, Default Material will be used in game.
LogMaterial:Warning: (Node SceneTexture) GBuffer scene textures not available with forward shading.
LogMaterial:Warning: Failed to compile Material /Engine/BufferVisualization/SubsurfaceColor.SubsurfaceColor for platform PCD3D_SM5, Default Material will be used in game.
LogMaterial:Warning: (Node SceneTexture) GBuffer scene textures not available with forward shading.
LogMaterial:Warning: Failed to compile Material /Engine/BufferVisualization/WorldNormal.WorldNormal for platform PCD3D_SM5, Default Material will be used in game.
LogMaterial:Warning: (Node SceneTexture) GBuffer scene textures not available with forward shading.
LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
LightingResults:Warning: Warning m_block_tower_set Object has overlapping UVs.
PackagingResults:Error: Error Unknown Cook Failure