I am trying to cook an project for IOS, everything seems to be working fine. I have all the IOS devoloper stuff set up but whean i try to cook the project i get this error PackagingResults:Error: Error Unknown Cook Failure.
Here is some of the errors = LogBlueprint:Error: [Compiler MainMenu] Error This blueprint (self) is not a PlayerController, therefore ’ self ’ must have a connection.
LogBlueprint:Error: [Compiler MainMenu] Error Variable node K2Node_VariableSet_0 uses an invalid target. It may depend on a node that is not connected to the execution chain, and got purged.
BlueprintEditorCompileResults:Error: Error This blueprint (self) is not a PlayerController, therefore ’ self ’ must have a connection.
BlueprintEditorCompileResults:Error: Error Variable node K2Node_VariableSet_0 uses an invalid target. It may depend on a node that is not connected to the execution chain, and got purged.
and btw its a 100% blueprint based project.
Help would be appriciated!