I’m trying to package my game project in UE 5.5.4.
Development build configuration for Windows
But it packaging failed mid way.
Help! I seriously don’t know how to fix. Attached is the full output log
https://docs.google.com/document/d/1JjyJXgBofBBtj9GvW79erF2pBKCgi3nw9BCCJv5Le58/edit?usp=sharing
LogStreaming: Warning: Failed to read file ‘../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png’ error.
LogStreaming: Warning: Failed to read file ‘../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png’ error.
LogStreaming: Warning: Failed to read file ‘../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png’ error.
LogStreaming: Warning: Failed to read file ‘../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png’ error.
LogStreaming: Warning: Failed to read file ‘../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png’ error.
LogStreaming: Warning: Failed to read file ‘../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png’ error.
LogConsoleManager: Warning: Console object named ‘PixelStreaming.StartStreaming’ already exists but is being registered again, but we weren’t expected it to be! (FConsoleManager::AddConsoleObject)
LogConsoleManager: Warning: Console object named ‘PixelStreaming.StopStreaming’ already exists but is being registered again, but we weren’t expected it to be! (FConsoleManager::AddConsoleObject)
LogStreaming: Warning: Failed to read file ‘../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png’ error.
LogStreaming: Warning: Failed to read file ‘../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png’ error.
LogStreaming: Warning: Failed to read file ‘../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png’ error.
LogStreaming: Warning: Failed to read file ‘../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png’ error.
LogStreaming: Warning: Failed to read file ‘../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png’ error.
LogStreaming: Warning: Failed to read file ‘../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png’ error.
LogStreaming: Warning: Failed to read file ‘../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png’ error.
LogStreaming: Warning: Failed to read file ‘../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png’ error.
LogClass: Warning: Property IntProperty UPixelStreaming2PluginSettings::WebRTCPortAllocatorFlags defines MetaData key “BitmaskEnum” which contains short type name “EPortAllocatorFlags”. Suggested pathname: “/Script/PixelStreaming2Core.EPortAllocatorFlags”. Module:PixelStreaming2Core File:Internal/PixelStreaming2PluginSettings.h
LogStreaming: Warning: Failed to read file ‘Common/Selector.png’ error.
LoadErrors: Error: Collision Profile settings do not include an entry for the Water Body Collision profile, which is required for water collision to function. Add entry to DefaultEngine.ini?
LogClass: Warning: Property ConvaiChatbotComponent::AvatarImageLink (SourceClass: ConvaiChatbotComponent) was not registered in GetLifetimeReplicatedProps. This property will not be replicated. Use DISABLE_REPLICATED_PROPERTY if not replicating was intentional.
LogEOSSDK: Warning: LogEOS: Error response received from backend. ServiceName=[Friend], OperationName=[GetBlockList], Url=[], HttpStatus=[403], ErrorCode=[errors.com.epicgames.common.insufficient_scopes], NumericErrorCode=[1056], ErrorMessage=[Insufficient access scopes. Expected: [friends_list]], CorrId=[EOS-cB1ZYb1U5U6tf9EygkgKEA-nM0vDvJ-jUqWlpk89V83SA]
PackagingResults: Warning: Failed to set completion port for job object “UE.ShaderCompileWorker.JobGroup”: The parameter is incorrect.
PackagingResults: Error: Collision Profile settings do not include an entry for the Water Body Collision profile, which is required for water collision to function. Add entry to DefaultEngine.ini?
PackagingResults: Warning: [AssetLog] C:\Games\UE_5.5\Engine\Plugins\Media\PixelStreaming2\Content\HiddenCursor.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
PackagingResults: Warning: [AssetLog] C:\Games\UE_5.5\Engine\Plugins\Media\PixelStreaming2\Content\TextEditBeamCursor.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
PackagingResults: Warning: [AssetLog] C:\Games\UE_5.5\Engine\Plugins\Media\PixelStreaming2\Content\DefaultCursor.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
PackagingResults: Warning: Property ConvaiChatbotComponent::AvatarImageLink (SourceClass: ConvaiChatbotComponent) was not registered in GetLifetimeReplicatedProps. This property will not be replicated. Use DISABLE_REPLICATED_PROPERTY if not replicating was intentional.
LogD3D12RHI: Warning: GPU timeout: A payload (0x000007F411049A00) on the [0x000007F3EDE7E300, 3D] queue has not completed after 5.000123 seconds.
PackagingResults: Error: Unknown Cook Failure