Packaging with Required Content Only

We migrated our project from UE4 to UE5 EA. It has many maps and lots of experimental content, but only one map (level) is meant for the final game.

In UE4, when we selected this specific map as the “Game Default Map” in the Project Settings, we could cook/package a relatively light-weight build. Now, with UE5, the size of the final build seems to be 5 to 8 times bigger and the cooking takes about 30 minutes (as to just a 3 to 5 minutes with UE4 before). I assume that it use a lot of unnecessary content (maps) from the project in the build.

How can we limit the final package/build of the game to only include the selected content and not all the stuff we’ve flying around in the project?

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Also wondering about project size, using Niagara. The build is expected to take longer after world changes. Not yet begun to optimize textures.