When we package the product for standalone Vive, when the game loads the player starting position is a lot higher then it appears when the game is played from VR In Editor.
Any one have any solutions?
We have set:
base eye height to 0.0
VR_Pawn and Player Start location is set to 0,0,0.
I am marking this topic as resolved for tracking purposes, as we have not heard from you in a few days. If this issue persists, feel free to respond to this thread. For any new issues, please create a new Answerhub topic.
Sorry forgot to message back. Thanks for the reply! I didn’t fix the issue, but some one else on my team did. I believe it had something to do with having No Player Start? If other people are having similar issue, look into the player start. That might be the fix.