Hi fellow developers, In my upcoming game everything works fine even packaging works fine but after packaging a build the game instantly crashes with this error, do you know of anyway to solve this?
LowLevelFatalError [File:D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 991]
RayTracingDevice->CreateStateObject(&Desc, IID_PPV_ARGS(Result.GetInitReference())) failed
at D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12RayTracing.cpp:663
with error E_INVALIDARG
Hello there @DKSTUDIOS2992! Let’s see what we can do here.
investigating through the community, a very similar issue was encountered in the following thread, please test the solution implemented here:
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Thankyou so much, you don’t even understand how helpful this was
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