Packaging project with Plugin

Hello,

I want to package my project in 4.26 but it does not include my Plugin.
I get the following Error:

UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): Running: D:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\UnrealBuildTool.exe Pedal Win64 Shipping -Project=“D:\Unreal Projects\Pedal\Pedal.uproject” “D:\Unreal Projects\Pedal\Pedal.uproject” -NoUBTMakefiles -remoteini=“D:\Unreal Projects\Pedal” -skipdeploy -Manifest=“D:\Unreal Projects\Pedal\Intermediate
Build\Manifest.xml” -NoHotReload -log=“C:\Users\imh4abt\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+UE_4.26\UBT-Pedal-Win64-Shipping.txt”
UATHelper: Packaging (Windows (64-bit)): Using ‘git status’ to determine working set for adaptive non-unity build (D:\Unreal Projects).
UATHelper: Packaging (Windows (64-bit)): WARNING: Library ‘LogitechSteeringWheelLib.lib’ was not resolvable to a file when used in Module ‘LogitechWheelPlugin’, assuming it is a filename and will search library paths for it. This is slow and dependency checking will not work for it. Please update reference to be fully qualified alternatively use PublicSyst
emLibraryPaths if you do intended to use this slow path to suppress this warning.
PackagingResults: Warning: Library ‘LogitechSteeringWheelLib.lib’ was not resolvable to a file when used in Module ‘LogitechWheelPlugin’, assuming it is a filename and will search library paths for it. This is slow and dependency checking will not work for it. Please update reference to be fully qualified alternatively use PublicSystemLibraryPaths if you do
intended to use this slow path to suppress this warning.
UATHelper: Packaging (Windows (64-bit)): ERROR: Missing precompiled manifest for ‘LogitechWheelPlugin’. This module was most likely not flagged for being included in a precompiled build - set ‘PrecompileForTargets = PrecompileTargetsType.Any;’ in LogitechWheelPlugin.build.cs to override.
PackagingResults: Error: Missing precompiled manifest for ‘LogitechWheelPlugin’. This module was most likely not flagged for being included in a precompiled build - set ‘PrecompileForTargets = PrecompileTargetsType.Any;’ in LogitechWheelPlugin.build.cs to override.
UATHelper: Packaging (Windows (64-bit)): Took 1,5201475s to run UnrealBuildTool.exe, ExitCode=6
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool failed. See log for more details. (C:\Users\imh4abt\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+UE_4.26\UBT-Pedal-Win64-Shipping.txt)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error

Anybody have any idea what I could do about that?
Thank you and have a nice day :slight_smile:

Hello, try to generate the sln again, and compile again through visual studio.