Packaging Project Help: How to update project to 5.5 to Package Project?


LogStats.zip (1.2 MB)

Hello, I’m trying to package a game I first developed in 4.27 but converted to 5.5. It works just fine in editor, but I get the message “Missing UnrealGame binary. You may have to build the UE project with your IDE. Alernatively, build using UnrealBuildTool with the commandline: UnrealGame ”

I attached the log file in a zip format. The first error I see is a depricated ini key name. Is that where we should start?

NewLog.txt (79.7 KB)
I have a new log after troubleshooting the last one. I believe the issue is here:
UATHelper: Packaging (Windows): Stage Failed. Missing receipt ‘E:\Unreal Engine\IWOMAN\Binaries\Win64\IWOMAN-Win64-Shipping.target’. Check that this target has been built.
Anyone know what the “missing executable” is?

“UATHelper: Packaging (Windows): Skip copying file E:\Unreal Engine\IWOMAN\Binaries\Win64\IWOMAN-Win64-Shipping.exe because it doesn’t exist.
UATHelper: Packaging (Windows): Failed to copy E:\Unreal Engine\IWOMAN\Binaries\Win64\IWOMAN-Win64-Shipping.exe to E:\Unreal Engine\IWOMAN\Saved\StagedBuilds\Windows\IWOMAN\Binaries\Win64\IWOMAN-Win64-Shipping.exe, deleting, waiting 10s and retrying.”
NewLog2.txt (275.2 KB)
I tried making this IWOMAN-Win64-Shipping.exe, by copying a similar file from another project and changing all the project names to IWOMAN, but it still seems not to recognize it. Anyone know how I resolve this?

Huh… so I created another project with the same name and packed it without incident. This new project does not have a Binaries folder. Could the problem with the original project be that fact it is looking for a Binaries folder it does not need?

I’m kind of stuck. The only other thing I can think of doing is to actually build from source. I will make a copy of the project then try it.

My solution was to create a new Project, Migrate all my code over, and package from there. No errors.