LogUObjectHash: Compacting FUObjectHashTables data took   0.81ms
LogTurnkeySupport: Project does not require temp target
LogLauncherProfile: Found promoted target with matching version at ../../../Engine/Binaries/Win64/UnrealGame.target
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""F:/Unreal Engine/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat"  -ScriptsForProject="E:/Unreal Engine/IWOMAN/IWOMAN.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=57100  -project="E:/Unreal Engine/IWOMAN/IWOMAN.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook  -project="E:/Unreal Engine/IWOMAN/IWOMAN.uproject"  -unrealexe="F:\Unreal Engine\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Win64 -installed -stage -archive -package -pak -iostore -compre
ssed -prereqs -archivedirectory="E:/Packaging/IWOMAN" -clientconfig=Shipping -nodebuginfo" -nocompile -nocompileuat ]
UATHelper: Packaging (Windows): Running AutomationTool...
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 8.0.300
UATHelper: Packaging (Windows): Starting AutomationTool...
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject="E:/Unreal Engine/IWOMAN/IWOMAN.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=57100 -project="E:/Unreal Engine/IWOMAN/IWOMAN.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="E:/Unreal Engine/IWOMAN/IWOMAN.uproject" -unrealexe="F:\Unreal Engine\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Win64 -installed -stage -archive -package -pak -iostore -compressed -prereqs -archivedirectory=E:/Packaging/IWOMAN -clientconfig=Ship
ping -nodebuginfo -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules...
UATHelper: Packaging (Windows): Total script module initialization time: 0.85 s.
UATHelper: Packaging (Windows): Using C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
UATHelper: Packaging (Windows): Executing commands...
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Sdk_HasBestVersion")
UATHelper: Packaging (Windows): Scanning for envvar changes...
UATHelper: Packaging (Windows): ... done! 
UATHelper: Packaging (Windows): Cleaning Temp Paths...
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for E:\Unreal Engine\IWOMAN\IWOMAN.uproject
UATHelper: Packaging (Windows): ********** COOK COMMAND STARTED **********
UATHelper: Packaging (Windows): Running UnrealEditor Cook for project E:\Unreal Engine\IWOMAN\IWOMAN.uproject
UATHelper: Packaging (Windows): Commandlet log file is F:\Unreal Engine\UE_5.5\Engine\Programs\AutomationTool\Saved\Cook-2025.03.16-19.15.50.txt
UATHelper: Packaging (Windows): Running: F:\Unreal Engine\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe "E:\Unreal Engine\IWOMAN\IWOMAN.uproject" -run=Cook  -TargetPlatform=Windows  -unversioned -fileopenlog -abslog="F:\Unreal Engine\UE_5.5\Engine\Programs\AutomationTool\Saved\Cook-2025.03.16-19.15.50.txt" -stdout -CrashForUAT -unattended -NoLogTimes  -UTF8Output
UATHelper: Packaging (Windows): LogWindows: Warning: Failed to set completion port for job object "UE.ShaderCompileWorker.JobGroup": The parameter is incorrect.
UATHelper: Packaging (Windows): LogInit: Display: Running engine for game: IWOMAN
UATHelper: Packaging (Windows): LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
UATHelper: Packaging (Windows): LogTrace: Display: Display Control listening on port 1985
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : platform="Windows"
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : config="Development"
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.5-CL-40574608"
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : engineversion="5.5.4-40574608+++UE5+Release-5.5"
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : os="Windows 11 (23H2) [10.0.22631.5039] "
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Core(TM) i7-9700F CPU @ 3.00GHz"
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : pgoenabled="0"
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : ltoenabled="0"
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : asan="0"
PackagingResults: Warning: Failed to set completion port for job object "UE.ShaderCompileWorker.JobGroup": The parameter is incorrect.
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : commandline="" "E:\Unreal Engine\IWOMAN\IWOMAN.uproject" -run=Cook -TargetPlatform=Windows -unversioned -fileopenlog -abslog="F:\Unreal Engine\UE_5.5\Engine\Programs\AutomationTool\Saved\Cook-2025.03.16-19.15.50.txt" -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output""
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : loginid="103219f84b8307edc7f62993b2c96865"
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : llm="0"
UATHelper: Packaging (Windows): LogConfig: Display: Loading Mac ini files took 0.10 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading IOS ini files took 0.13 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading Linux ini files took 0.15 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading LinuxArm64 ini files took 0.15 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading TVOS ini files took 0.08 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading VulkanPC ini files took 0.09 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading Unix ini files took 0.17 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading Windows ini files took 0.17 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading VisionOS ini files took 0.14 seconds
UATHelper: Packaging (Windows): LogAssetRegistry: Display: Asset registry cache read as 46.6 MiB from E:/Unreal Engine/IWOMAN/Intermediate/CachedAssetRegistry_0.bin
UATHelper: Packaging (Windows): LogConfig: Display: Loading Android ini files took 0.49 seconds
UATHelper: Packaging (Windows): RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
UATHelper: Packaging (Windows): LogStudioTelemetry: Display: Starting StudioTelemetry Module
UATHelper: Packaging (Windows): LogStreaming: Display: AsyncLoading2 - Created: Event Driven Loader: false, Async Loading Thread: false, Async Post Load: false
UATHelper: Packaging (Windows): LogStreaming: Display: AsyncLoading2 - Initialized
UATHelper: Packaging (Windows): LogHAL: Display: Platform has ~ 64 GB [68662267904 / 68719476736 / 64], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12
UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll
UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Building Assets For Windows
UATHelper: Packaging (Windows): LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
UATHelper: Packaging (Windows): LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
UATHelper: Packaging (Windows): LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1559 MiB)
UATHelper: Packaging (Windows): LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!.
UATHelper: Packaging (Windows): LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!.
UATHelper: Packaging (Windows): LogDerivedDataCache: Display: C:/Users/david/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.05ms. RandomReadSpeed=564.10MBs, RandomWriteSpeed=93.88MBs. Assigned SpeedClass 'Local'
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Using Local Shader Compiler with 5 workers.
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Compiling shader autogen file: E:/Unreal Engine/IWOMAN/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
UATHelper: Packaging (Windows): LogEditorDomain: Display: EditorDomain is Disabled
UATHelper: Packaging (Windows): LogAssetRegistry: Display: AssetDataGatherer spent 0.009s loading caches E:/Unreal Engine/IWOMAN/Intermediate/CachedAssetRegistry_*.bin.
UATHelper: Packaging (Windows): LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
UATHelper: Packaging (Windows): LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
UATHelper: Packaging (Windows): LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
UATHelper: Packaging (Windows): LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
UATHelper: Packaging (Windows): LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 8 to allow recursive sync load to finish
UATHelper: Packaging (Windows): LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque
UATHelper: Packaging (Windows): LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
UATHelper: Packaging (Windows): LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 9 to allow recursive sync load to finish
UATHelper: Packaging (Windows): LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque
UATHelper: Packaging (Windows): LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
UATHelper: Packaging (Windows): LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 10 to allow recursive sync load to finish
UATHelper: Packaging (Windows): LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque
UATHelper: Packaging (Windows): LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
UATHelper: Packaging (Windows): LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 11 to allow recursive sync load to finish
UATHelper: Packaging (Windows): LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque
UATHelper: Packaging (Windows): LogStreaming: Display: Flushing package /Engine/EngineMaterials/WorldGridMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
UATHelper: Packaging (Windows): LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
UATHelper: Packaging (Windows): LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 13 to allow recursive sync load to finish
UATHelper: Packaging (Windows): LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial
UATHelper: Packaging (Windows): LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
UATHelper: Packaging (Windows): LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 14 to allow recursive sync load to finish
UATHelper: Packaging (Windows): LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial
UATHelper: Packaging (Windows): LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
UATHelper: Packaging (Windows): LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
UATHelper: Packaging (Windows): LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 16 to allow recursive sync load to finish
UATHelper: Packaging (Windows): LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
UATHelper: Packaging (Windows): LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
UATHelper: Packaging (Windows): LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 17 to allow recursive sync load to finish
UATHelper: Packaging (Windows): LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
UATHelper: Packaging (Windows): LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
UATHelper: Packaging (Windows): LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
UATHelper: Packaging (Windows): LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 19 to allow recursive sync load to finish
UATHelper: Packaging (Windows): LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
UATHelper: Packaging (Windows): LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
UATHelper: Packaging (Windows): LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 20 to allow recursive sync load to finish
UATHelper: Packaging (Windows): LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
UATHelper: Packaging (Windows): LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
UATHelper: Packaging (Windows): LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDiffuse with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
UATHelper: Packaging (Windows): LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
UATHelper: Packaging (Windows): LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 22 to allow recursive sync load to finish
UATHelper: Packaging (Windows): LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial
UATHelper: Packaging (Windows): LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
UATHelper: Packaging (Windows): LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 23 to allow recursive sync load to finish
UATHelper: Packaging (Windows): LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial
UATHelper: Packaging (Windows): LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
UATHelper: Packaging (Windows): LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 21 to allow recursive sync load to finish
UATHelper: Packaging (Windows): LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
UATHelper: Packaging (Windows): LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
UATHelper: Packaging (Windows): LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 24 to allow recursive sync load to finish
UATHelper: Packaging (Windows): LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
UATHelper: Packaging (Windows): LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 18 to allow recursive sync load to finish
UATHelper: Packaging (Windows): LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
UATHelper: Packaging (Windows): LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
UATHelper: Packaging (Windows): LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 25 to allow recursive sync load to finish
UATHelper: Packaging (Windows): LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
UATHelper: Packaging (Windows): LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 15 to allow recursive sync load to finish
UATHelper: Packaging (Windows): LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial
UATHelper: Packaging (Windows): LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
UATHelper: Packaging (Windows): LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 26 to allow recursive sync load to finish
UATHelper: Packaging (Windows): LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial
UATHelper: Packaging (Windows): LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque
UATHelper: Packaging (Windows): LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/T_Default_Material_Grid_M with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque
UATHelper: Packaging (Windows): LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/T_Default_Material_Grid_N with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque
UATHelper: Packaging (Windows): LogStreaming: Display: Package /Engine/EngineMaterials/WorldGridMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 12 to allow recursive sync load to finish
UATHelper: Packaging (Windows): LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/WorldGridMaterial with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque
UATHelper: Packaging (Windows): LogStreaming: Display: Flushing package /Engine/EngineMaterials/WorldGridMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
UATHelper: Packaging (Windows): LogStreaming: Display: Package /Engine/EngineMaterials/WorldGridMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 27 to allow recursive sync load to finish
UATHelper: Packaging (Windows): LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/WorldGridMaterial with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque
UATHelper: Packaging (Windows): LogTextureEncodingSettings: Display: Texture Encode Speed: Final (cook).
UATHelper: Packaging (Windows): LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
UATHelper: Packaging (Windows): LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
UATHelper: Packaging (Windows): LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
UATHelper: Packaging (Windows): LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
UATHelper: Packaging (Windows): LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
UATHelper: Packaging (Windows): LogMeshReduction: Display: No distributed automatic mesh merging module available
UATHelper: Packaging (Windows): LogVirtualization: Display: VirtualizationSystem name found in ini file: None
UATHelper: Packaging (Windows): LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
UATHelper: Packaging (Windows): LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
UATHelper: Packaging (Windows): LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 3.007 ms
UATHelper: Packaging (Windows): LogMetaSound: Display: MetaSound Page Target Initialized to 'Default'
UATHelper: Packaging (Windows): LogAudio: Display: Registering Engine Module Parameter Interfaces...
UATHelper: Packaging (Windows): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
UATHelper: Packaging (Windows): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
UATHelper: Packaging (Windows): LogStreaming: Display: AsyncLoading2 - NotifyRegistrationComplete: Registered 36273 public script object entries (983.71 KB)
UATHelper: Packaging (Windows): LogStreaming: Display: AsyncLoading2 - Thread Started: false, IsInitialLoad: false
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
UATHelper: Packaging (Windows): LogPython: Display: No enabled plugins with python dependencies found, skipping
UATHelper: Packaging (Windows): LogCook: Display: CookProcessCount=1. CookMultiprocess is disabled and the cooker is running as a single process.
UATHelper: Packaging (Windows): LogCook: Display: CookSettings for Memory:
UATHelper: Packaging (Windows):    MemoryMaxUsedVirtual 0MiB
UATHelper: Packaging (Windows):    MemoryMaxUsedPhysical 0MiB
UATHelper: Packaging (Windows):    MemoryMinFreeVirtual 2048MiB
UATHelper: Packaging (Windows):    MemoryMinFreePhysical 2048MiB
UATHelper: Packaging (Windows):    MemoryTriggerGCAtPressureLevel None
UATHelper: Packaging (Windows):    UseSoftGC true (5/10)
UATHelper: Packaging (Windows): LogCook: Display: SkipOnlyEditorOnly is enabled, unsolicited packages will not be cooked unless they are referenced from the cooked version of the instigator package.
UATHelper: Packaging (Windows): LogAssetRegistry: Display: Triggering cache save on discovery complete
UATHelper: Packaging (Windows): LogEditorDomain: Display: Cycle detected in parents of class /Script/RigVMDeveloper.RigVMUnitNode. Allow flags for editordomain and iterative cooking will be invalid.
UATHelper: Packaging (Windows): LogEditorDomain: Display: Cycle detected in parents of class /Script/LiveLinkGraphNode.K2Node_EvaluateLiveLinkFrameWithSpecificRole. Allow flags for editordomain and iterative cooking will be invalid.
UATHelper: Packaging (Windows): LogZenStore: Display: Establishing oplog 'IWOMAN.93918aaf/EditorDomain'
UATHelper: Packaging (Windows): LogZenStore: Display: Zen project 'IWOMAN.93918aaf' already exists
UATHelper: Packaging (Windows): LogZenStore: Display: Zen oplog 'IWOMAN.93918aaf/EditorDomain' already exists
UATHelper: Packaging (Windows): LogCook: Display: Waiting for Asset Registry
UATHelper: Packaging (Windows): LogAssetRegistry: Display: Asset registry cache written as 46.6 MiB to E:/Unreal Engine/IWOMAN/Intermediate/CachedAssetRegistry_*.bin
UATHelper: Packaging (Windows): LogCook: Display: FULL COOK: Neither -iterative nor -cookincremental were specified. Deleting previously cooked packages for platform Windows and recooking all packages discovered in the current cook.
UATHelper: Packaging (Windows): LogCook: Display: Sandbox cleanup took 0.143 seconds for platforms Windows
UATHelper: Packaging (Windows): LogCook: Display: Compiling global changed shaders for platform 'Windows'
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Compiling shader autogen file: E:/Unreal Engine/IWOMAN/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
UATHelper: Packaging (Windows): LogShaderLibrary: Display:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Shader Library 'Global' (PCD3D_SM5-PCD3D_SM5) Stats:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 318 (31800.00%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shaders: 3901, Unique Shaders: 3890 (99.72%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shader Size: 12.38mb, Unique Shaders Size: 12.38mb (99.97%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: === Extended info:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Median number of shaders in shadermap: 3
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Maximum number of shaders in shadermap: 303
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
UATHelper: Packaging (Windows): LogShaderLibrary: Display:     3, 3, 2, 2, 2, 2, 2, 2, 2, 1
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Unique shaders itemization (sorted by compressed size):
UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Pixel: 1636 shaders (42.06%), compressed size: 6.34 MB (3.97 KB avg per shader), uncompressed size: 30.96 MB (19.38 KB avg per shader)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Compute: 2152 shaders (55.32%), compressed size: 5.98 MB (2.85 KB avg per shader), uncompressed size: 22.87 MB (10.88 KB avg per shader)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Vertex: 100 shaders (2.57%), compressed size: 0.06 MB (0.58 KB avg per shader), uncompressed size: 0.12 MB (1.26 KB avg per shader)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Geometry: 2 shaders (0.05%), compressed size: 0.00 MB (0.49 KB avg per shader), uncompressed size: 0.00 MB (1.55 KB avg per shader)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Textual dump saved to 'E:/Unreal Engine/IWOMAN/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-Global-PCD3D_SM5-PCD3D_SM5/Dump.txt'
UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
UATHelper: Packaging (Windows): LogShaderLibrary: Display:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Shader Library 'Global' (PCD3D_SM6-PCD3D_SM6) Stats:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 414 (41400.00%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shaders: 6420, Unique Shaders: 6420 (100.00%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shader Size: 70.77mb, Unique Shaders Size: 70.77mb (100.00%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: === Extended info:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Median number of shaders in shadermap: 4
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Maximum number of shaders in shadermap: 454
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
UATHelper: Packaging (Windows): LogShaderLibrary: Display:     1, 1, 1, 1, 1, 1, 1, 1, 1, 1
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Unique shaders itemization (sorted by compressed size):
UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Compute: 4423 shaders (68.89%), compressed size: 49.72 MB (11.51 KB avg per shader), uncompressed size: 65.04 MB (15.06 KB avg per shader)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Pixel: 1870 shaders (29.13%), compressed size: 20.73 MB (11.35 KB avg per shader), uncompressed size: 27.34 MB (14.97 KB avg per shader)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Vertex: 123 shaders (1.92%), compressed size: 0.32 MB (2.65 KB avg per shader), uncompressed size: 0.39 MB (3.29 KB avg per shader)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Geometry: 3 shaders (0.05%), compressed size: 0.01 MB (2.15 KB avg per shader), uncompressed size: 0.01 MB (3.31 KB avg per shader)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_WorkGraphRoot: 1 shaders (0.02%), compressed size: 0.00 MB (2.73 KB avg per shader), uncompressed size: 0.00 MB (3.35 KB avg per shader)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Textual dump saved to 'E:/Unreal Engine/IWOMAN/Saved/Shaders/PCD3D_SM6-PCD3D_SM6/ShaderDebug-Global-PCD3D_SM6-PCD3D_SM6/Dump.txt'
UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
UATHelper: Packaging (Windows): LogCook: Display: Discovering localized assets for cultures: en
UATHelper: Packaging (Windows): LogCook: Display: Found 0 localized assets
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 0 Packages Remain 445 Total 445
UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=272, VirtualMemory=1623MiB, VirtualMemoryAvailable=32324MiB
UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 192 Packages Remain 1274 Total 1466
UATHelper: Packaging (Windows): LogStreaming: Display: ImportPackages: SkipPackage: /Game/SciFi_Robot/Mannequin/Character/Mesh/UE4_Mannequin_Skeleton (0x5A297E1825791E00) /Game/SciFi_Robot/Mannequin/Character/Mesh/UE4_Mannequin_Skeleton (0x5A297E1825791E00) - Skipping non mounted imported package /Engine/EngineMeshes/Humanoid (0x698EF88627D84FC7)
UATHelper: Packaging (Windows): LogStreaming: Display: ImportPackages: SkipPackage: /Game/Female_Mannequin/Skeletons_and_Physics_Assets/SKEL_Female_Tall_Body_MNQ (0xAB3D64C043EDCC82) /Game/Female_Mannequin/Skeletons_and_Physics_Assets/SKEL_Female_Tall_Body_MNQ (0xAB3D64C043EDCC82) - Skipping non mounted imported package /Engine/EngineMeshes/Humanoid (0x698EF88627D84FC7)
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 346 Packages Remain 1120 Total 1466
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 357 Packages Remain 1109 Total 1466
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 498 Packages Remain 968 Total 1466
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 579 Packages Remain 887 Total 1466
UATHelper: Packaging (Windows): LogSkeletalMesh: Display: [AssetLog] E:\Unreal Engine\IWOMAN\Content\SciFiWeapLight\Weapons\White_AssaultRifle.uasset: Find and fix some bad tangent! please re-import this skeletal mesh asset to fix the issue. The shading of the skeletal mesh will be bad and faceted.
UATHelper: Packaging (Windows): LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (SK_F_MNQ_Human_WOMAN) ...
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 756 Packages Remain 710 Total 1466
UATHelper: Packaging (Windows): LogSkeletalMesh: Display: [AssetLog] E:\Unreal Engine\IWOMAN\Content\SciFiWeapDark\Weapons\Darkness_RocketLauncher.uasset: Find and fix some bad tangent! please re-import this skeletal mesh asset to fix the issue. The shading of the skeletal mesh will be bad and faceted.
UATHelper: Packaging (Windows): LogSkeletalMesh: Display: [AssetLog] E:\Unreal Engine\IWOMAN\Content\SciFiWeapDark\Weapons\Darkness_Pistol.uasset: Find and fix some bad tangent! please re-import this skeletal mesh asset to fix the issue. The shading of the skeletal mesh will be bad and faceted.
UATHelper: Packaging (Windows): LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (SK_Mannequin) ...
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 916 Packages Remain 550 Total 1466
UATHelper: Packaging (Windows): LogSkeletalMesh: Display: [AssetLog] E:\Unreal Engine\IWOMAN\Content\SciFi_Robot\MESHES\SCIFI_ROBOT_IK_SK.uasset: Find and fix some bad tangent! please re-import this skeletal mesh asset to fix the issue. The shading of the skeletal mesh will be bad and faceted.
UATHelper: Packaging (Windows): LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (SCIFI_ROBOT_IK_SK) ...
UATHelper: Packaging (Windows): LogSkeletalMesh: Display: [AssetLog] E:\Unreal Engine\IWOMAN\Content\SciFi_Robot\MESHES\SK_Robot_Doc.uasset: Find and fix some bad tangent! please re-import this skeletal mesh asset to fix the issue. The shading of the skeletal mesh will be bad and faceted.
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 937 Packages Remain 529 Total 1466
UATHelper: Packaging (Windows): LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (SK_Robot_Doc) ...
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 1185 Packages Remain 281 Total 1466
UATHelper: Packaging (Windows): LogNavigation: Warning: RecastNavMesh /Game/Maps/Map_Level7.Map_Level7:PersistentLevel.RecastNavMesh-Default: ARecastNavMesh: Navmesh version 13 < Min compatible 20. Navmesh needs to be rebuilt.
PackagingResults: Warning: RecastNavMesh /Game/Maps/Map_Level7.Map_Level7:PersistentLevel.RecastNavMesh-Default: ARecastNavMesh: Navmesh version 13 < Min compatible 20. Navmesh needs to be rebuilt.
UATHelper: Packaging (Windows): LogNavigation: Warning: RecastNavMesh /Game/Maps/Map_Level2.Map_Level2:PersistentLevel.RecastNavMesh_0: ARecastNavMesh: Navmesh version 13 < Min compatible 20. Navmesh needs to be rebuilt.
PackagingResults: Warning: RecastNavMesh /Game/Maps/Map_Level2.Map_Level2:PersistentLevel.RecastNavMesh_0: ARecastNavMesh: Navmesh version 13 < Min compatible 20. Navmesh needs to be rebuilt.
UATHelper: Packaging (Windows): LogNavigation: Warning: RecastNavMesh /Game/Maps/Map_Level3.Map_Level3:PersistentLevel.RecastNavMesh_0: ARecastNavMesh: Navmesh version 13 < Min compatible 20. Navmesh needs to be rebuilt.
PackagingResults: Warning: RecastNavMesh /Game/Maps/Map_Level3.Map_Level3:PersistentLevel.RecastNavMesh_0: ARecastNavMesh: Navmesh version 13 < Min compatible 20. Navmesh needs to be rebuilt.
UATHelper: Packaging (Windows): LogNavigation: Warning: RecastNavMesh /Game/Maps/Map_Level4.Map_Level4:PersistentLevel.RecastNavMesh_0: ARecastNavMesh: Navmesh version 13 < Min compatible 20. Navmesh needs to be rebuilt.
PackagingResults: Warning: RecastNavMesh /Game/Maps/Map_Level4.Map_Level4:PersistentLevel.RecastNavMesh_0: ARecastNavMesh: Navmesh version 13 < Min compatible 20. Navmesh needs to be rebuilt.
UATHelper: Packaging (Windows): LogNavigation: Warning: RecastNavMesh /Game/Maps/Map_Level5.Map_Level5:PersistentLevel.RecastNavMesh-Default: ARecastNavMesh: Navmesh version 13 < Min compatible 20. Navmesh needs to be rebuilt.
PackagingResults: Warning: RecastNavMesh /Game/Maps/Map_Level5.Map_Level5:PersistentLevel.RecastNavMesh-Default: ARecastNavMesh: Navmesh version 13 < Min compatible 20. Navmesh needs to be rebuilt.
UATHelper: Packaging (Windows): LogNavigation: Warning: RecastNavMesh /Game/Maps/Map_Level6.Map_Level6:PersistentLevel.RecastNavMesh-Default: ARecastNavMesh: Navmesh version 13 < Min compatible 20. Navmesh needs to be rebuilt.
PackagingResults: Warning: RecastNavMesh /Game/Maps/Map_Level6.Map_Level6:PersistentLevel.RecastNavMesh-Default: ARecastNavMesh: Navmesh version 13 < Min compatible 20. Navmesh needs to be rebuilt.
UATHelper: Packaging (Windows): LogNavigation: Warning: RecastNavMesh /Game/Maps/Map_Level8.Map_Level8:PersistentLevel.RecastNavMesh-Default: ARecastNavMesh: Navmesh version 13 < Min compatible 20. Navmesh needs to be rebuilt.
PackagingResults: Warning: RecastNavMesh /Game/Maps/Map_Level8.Map_Level8:PersistentLevel.RecastNavMesh-Default: ARecastNavMesh: Navmesh version 13 < Min compatible 20. Navmesh needs to be rebuilt.
UATHelper: Packaging (Windows): LogNavigation: Warning: RecastNavMesh /Game/Maps/Map_Level9.Map_Level9:PersistentLevel.RecastNavMesh-Default: ARecastNavMesh: Navmesh version 13 < Min compatible 20. Navmesh needs to be rebuilt.
PackagingResults: Warning: RecastNavMesh /Game/Maps/Map_Level9.Map_Level9:PersistentLevel.RecastNavMesh-Default: ARecastNavMesh: Navmesh version 13 < Min compatible 20. Navmesh needs to be rebuilt.
UATHelper: Packaging (Windows): LogNavigation: Warning: RecastNavMesh /Game/Maps/Map_Level10.Map_Level10:PersistentLevel.RecastNavMesh_0: ARecastNavMesh: Navmesh version 13 < Min compatible 20. Navmesh needs to be rebuilt.
PackagingResults: Warning: RecastNavMesh /Game/Maps/Map_Level10.Map_Level10:PersistentLevel.RecastNavMesh_0: ARecastNavMesh: Navmesh version 13 < Min compatible 20. Navmesh needs to be rebuilt.
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 1245 Packages Remain 222 Total 1467
UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=4551, VirtualMemory=3584MiB, VirtualMemoryAvailable=30285MiB
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 1459 Packages Remain 8 Total 1467
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 1467 Packages Remain 0 Total 1467
UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=4553, VirtualMemory=4114MiB, VirtualMemoryAvailable=29762MiB
UATHelper: Packaging (Windows): LogCook: Display: Finishing up...
UATHelper: Packaging (Windows): LogAssetRegistryGenerator: Display: Saving asset registry v17.
UATHelper: Packaging (Windows): LogAssetRegistryGenerator: Display: Generated development asset registry E:/Unreal Engine/IWOMAN/Saved/Cooked/Windows/IWOMAN/Metadata/DevelopmentAssetRegistry.bin num assets 1589, size is 1501.03kb, XxHash64[LE] = 0xE090EAD2075990EC, waited on hash 0.00 seconds
UATHelper: Packaging (Windows): LogAssetRegistryGenerator: Display: Generated asset registry num assets 1582, size is 806.14kb
UATHelper: Packaging (Windows): LogShaderLibrary: Display:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Shader Library 'IWOMAN' (PCD3D_SM5-PCD3D_SM5) Stats:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Assets: 164, Unique Shadermaps: 140 (85.37%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shaders: 2850, Unique Shaders: 2158 (75.72%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shader Size: 9.09mb, Unique Shaders Size: 7.58mb (83.37%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: === Extended info:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Median number of shaders in shadermap: 14
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Maximum number of shaders in shadermap: 400
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
UATHelper: Packaging (Windows): LogShaderLibrary: Display:     36, 20, 19, 18, 18, 17, 16, 16, 15, 15
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Unique shaders itemization (sorted by compressed size):
UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Pixel: 1600 shaders (74.14%), compressed size: 5.56 MB (3.56 KB avg per shader), uncompressed size: 19.76 MB (12.65 KB avg per shader)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Vertex: 442 shaders (20.48%), compressed size: 1.19 MB (2.75 KB avg per shader), uncompressed size: 3.70 MB (8.58 KB avg per shader)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Compute: 114 shaders (5.28%), compressed size: 0.82 MB (7.39 KB avg per shader), uncompressed size: 3.65 MB (32.81 KB avg per shader)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Geometry: 2 shaders (0.09%), compressed size: 0.00 MB (1.66 KB avg per shader), uncompressed size: 0.01 MB (5.37 KB avg per shader)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Textual dump saved to 'E:/Unreal Engine/IWOMAN/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-IWOMAN-PCD3D_SM5-PCD3D_SM5/Dump.txt'
UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
UATHelper: Packaging (Windows): LogShaderLibrary: Display:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Shader Library 'IWOMAN' (PCD3D_SM6-PCD3D_SM6) Stats:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Assets: 164, Unique Shadermaps: 141 (85.98%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shaders: 3925, Unique Shaders: 2972 (75.72%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shader Size: 35.02mb, Unique Shaders Size: 28.98mb (82.77%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: === Extended info:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Median number of shaders in shadermap: 18
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Maximum number of shaders in shadermap: 794
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
UATHelper: Packaging (Windows): LogShaderLibrary: Display:     48, 36, 30, 26, 21, 17, 17, 17, 16, 16
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Unique shaders itemization (sorted by compressed size):
UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Pixel: 1878 shaders (63.19%), compressed size: 17.12 MB (9.34 KB avg per shader), uncompressed size: 22.72 MB (12.39 KB avg per shader)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Compute: 431 shaders (14.50%), compressed size: 6.87 MB (16.31 KB avg per shader), uncompressed size: 9.10 MB (21.63 KB avg per shader)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Vertex: 601 shaders (20.22%), compressed size: 4.40 MB (7.50 KB avg per shader), uncompressed size: 5.88 MB (10.02 KB avg per shader)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Mesh: 60 shaders (2.02%), compressed size: 0.58 MB (9.98 KB avg per shader), uncompressed size: 0.71 MB (12.18 KB avg per shader)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Geometry: 2 shaders (0.07%), compressed size: 0.01 MB (5.30 KB avg per shader), uncompressed size: 0.01 MB (7.49 KB avg per shader)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Textual dump saved to 'E:/Unreal Engine/IWOMAN/Saved/Shaders/PCD3D_SM6-PCD3D_SM6/ShaderDebug-IWOMAN-PCD3D_SM6-PCD3D_SM6/Dump.txt'
UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
UATHelper: Packaging (Windows): LogCook: Display: Finalize package store(s)...
UATHelper: Packaging (Windows): LogCook: Display: Cook by the book total time in tick 34.464133s total time 63.353027
UATHelper: Packaging (Windows): LogCook: Display: Peak Used virtual 4231 MiB Peak Used physical 4115 MiB
UATHelper: Packaging (Windows): LogCook: Display: Packages Cooked: 1460, Packages Iteratively Skipped: 0, Packages Skipped by Platform: 7, Total Packages: 1467
UATHelper: Packaging (Windows): LogCookStats: Display: Hierarchy Timer Information:
UATHelper: Packaging (Windows): LogCookStats: Display:   Root: 0.000s (0)
UATHelper: Packaging (Windows): LogCookStats: Display:     CleanSandbox: 0.143s (1)
UATHelper: Packaging (Windows): LogCookStats: Display:     CollectFilesToCook: 0.006s (1)
UATHelper: Packaging (Windows): LogCookStats: Display:       CookModificationDelegate: 0.000s (1)
UATHelper: Packaging (Windows): LogCookStats: Display:     GenerateLongPackageName: 0.001s (1)
UATHelper: Packaging (Windows): LogCookStats: Display:     TickMainCookLoop: 34.463s (1)
UATHelper: Packaging (Windows): LogCookStats: Display:       PumpPollables: 0.015s (4)
UATHelper: Packaging (Windows): LogCookStats: Display:       PumpRequests: 0.078s (47)
UATHelper: Packaging (Windows): LogCookStats: Display:       LoadPackageForCooking: 19.290s (1467)
UATHelper: Packaging (Windows): LogCookStats: Display:       ValidateSourcePackage: 0.000s (1467)
UATHelper: Packaging (Windows): LogCookStats: Display:       SavingPackages: 14.860s (208)
UATHelper: Packaging (Windows): LogCookStats: Display:         PollPendingCookedPlatformDatas: 0.632s (61256)
UATHelper: Packaging (Windows): LogCookStats: Display:         PrepareSave: 0.845s (59977)
UATHelper: Packaging (Windows): LogCookStats: Display:         PrecachePlatformDataForNextPackage: 3.277s (1466)
UATHelper: Packaging (Windows): LogCookStats: Display:           PrepareSave: 3.275s (1849)
UATHelper: Packaging (Windows): LogCookStats: Display:         SaveCookedPackage: 9.359s (1467)
UATHelper: Packaging (Windows): LogCookStats: Display:           GEditorSavePackage: 9.189s (1467)
UATHelper: Packaging (Windows): LogCookStats: Display:             VerifyCanCookPackage: 0.035s (1460)
UATHelper: Packaging (Windows): LogCookStats: Display:         ClearAllCachedCookedPlatformData: 0.206s (1467)
UATHelper: Packaging (Windows): LogCookStats: Display:       WaitForAsync: 0.132s (54)
UATHelper: Packaging (Windows): LogCookStats: Display:       PostLoadPackageFixup: 0.000s (12)
UATHelper: Packaging (Windows): LogCookStats: Display:     CookByTheBookFinished: 17.481s (1)
UATHelper: Packaging (Windows): LogCookStats: Display:       SavingCurrentIniSettings: 0.078s (1)
UATHelper: Packaging (Windows): LogCookStats: Display:         ProcessingAccessedStrings: 0.016s (1)
UATHelper: Packaging (Windows): LogCookStats: Display:       ChunkGeneration: 0.018s (1)
UATHelper: Packaging (Windows): LogCookStats: Display:       CalculateReferencedSet: 0.000s (1)
UATHelper: Packaging (Windows): LogCookStats: Display:       FinishPopulateShaderLibrary: 0.000s (1)
UATHelper: Packaging (Windows): LogCookStats: Display:       GeneratorPreSave: 0.000s (1)
UATHelper: Packaging (Windows): LogCookStats: Display:       BuildChunkManifest: 0.073s (1)
UATHelper: Packaging (Windows): LogCookStats: Display:         FixupPackageDependenciesForChunks: 0.010s (1)
UATHelper: Packaging (Windows): LogCookStats: Display:       SaveManifests: 0.000s (1)
UATHelper: Packaging (Windows): LogCookStats: Display:       SaveAssetRegistry: 0.125s (1)
UATHelper: Packaging (Windows): LogCookStats: Display:       WriteCookerOpenOrder: 0.095s (1)
UATHelper: Packaging (Windows): LogCookStats: Display:       WriteCookMetadata: 0.001s (1)
UATHelper: Packaging (Windows): LogCookStats: Display:       WriteReferencedSet: 0.002s (1)
UATHelper: Packaging (Windows): LogCookStats: Display:       FinalizePackageStore: 0.357s (1)
UATHelper: Packaging (Windows): LogCookStats: Display: Misc Cook Stats
UATHelper: Packaging (Windows): LogCookStats: Display: ===============
UATHelper: Packaging (Windows): LogCookStats: Display: Niagara
UATHelper: Packaging (Windows): LogCookStats: Display:     NiagaraScriptTranslationCount=0
UATHelper: Packaging (Windows): LogCookStats: Display:     NiagaraCpuScriptCompileCount=0
UATHelper: Packaging (Windows): LogCookStats: Display:     NiagaraCpuScriptDdcCacheHitCount=0
UATHelper: Packaging (Windows): LogCookStats: Display:     NiagaraCpuScriptDdcCacheMissCount=0
UATHelper: Packaging (Windows): LogCookStats: Display:     NiagaraGpuScriptCompileCount=0
UATHelper: Packaging (Windows): LogCookStats: Display:     NiagaraGpuScriptDdcCacheHitCount=0
UATHelper: Packaging (Windows): LogCookStats: Display:     NiagaraGpuScriptDdcCacheMissCount=0
UATHelper: Packaging (Windows): LogCookStats: Display:     NiagaraSystemWaitForCompilationCompleteTime=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: ComputeKernelShader.Misc
UATHelper: Packaging (Windows): LogCookStats: Display:     ShadersCompiled=0
UATHelper: Packaging (Windows): LogCookStats: Display: NiagaraShader.Misc
UATHelper: Packaging (Windows): LogCookStats: Display:     ShadersCompiled=0
UATHelper: Packaging (Windows): LogCookStats: Display: ShaderCompiler
UATHelper: Packaging (Windows): LogCookStats: Display:     BlockingTimeSec=0.000187
UATHelper: Packaging (Windows): LogCookStats: Display:     AsyncCompileTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display:     GlobalBeginCompileShaderTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display:     GlobalBeginCompileShaderCalls=0
UATHelper: Packaging (Windows): LogCookStats: Display:     ProcessAsyncResultsTimeSec=0.000319
UATHelper: Packaging (Windows): LogCookStats: Display: GlobalShader.Misc
UATHelper: Packaging (Windows): LogCookStats: Display:     ShadersCompiled=0
UATHelper: Packaging (Windows): LogCookStats: Display: Material
UATHelper: Packaging (Windows): LogCookStats: Display:     FinishCacheShadersSec=0.457390
UATHelper: Packaging (Windows): LogCookStats: Display: Package.Load
UATHelper: Packaging (Windows): LogCookStats: Display:     NumRequestedLoads=1150
UATHelper: Packaging (Windows): LogCookStats: Display:     NumPackagesLoaded=4279
UATHelper: Packaging (Windows): LogCookStats: Display:     NumInlineLoads=3129
UATHelper: Packaging (Windows): LogCookStats: Display:     LoadPackageTimeSec=20.475211
UATHelper: Packaging (Windows): LogCookStats: Display: Package.Save
UATHelper: Packaging (Windows): LogCookStats: Display:     NumPackagesIterativelySkipped=0
UATHelper: Packaging (Windows): LogCookStats: Display:     NumPackagesSaved=1467
UATHelper: Packaging (Windows): LogCookStats: Display:     SavePackageTimeSec=8.401000
UATHelper: Packaging (Windows): LogCookStats: Display:     TagPackageExportsPresaveTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display:     TagPackageExportsTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display:     FullyLoadLoadersTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display:     ResetLoadersTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display:     TagPackageExportsGetObjectsWithOuter=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display:     TagPackageExportsGetObjectsWithMarks=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display:     SerializeImportsTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display:     SortExportsSeekfreeInnerTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display:     SerializeExportsTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display:     SerializeBulkDataTimeSec=0.024764
UATHelper: Packaging (Windows): LogCookStats: Display:     AsyncWriteTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display:     MBWritten=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: CookOnTheFlyServer
UATHelper: Packaging (Windows): LogCookStats: Display:     PeakRequestQueueSize=1466
UATHelper: Packaging (Windows): LogCookStats: Display:     PeakLoadQueueSize=222
UATHelper: Packaging (Windows): LogCookStats: Display:     PeakSaveQueueSize=556
UATHelper: Packaging (Windows): LogCookStats: Display: Package.DifferentPackagesSizeMBPerAsset
UATHelper: Packaging (Windows): LogCookStats: Display: Package.NumberOfDifferencesInPackagesPerAsset
UATHelper: Packaging (Windows): LogCookStats: Display: Package.PackageDifferencesSizeMBPerAsset
UATHelper: Packaging (Windows): LogCookStats: Display: Package.DiffTotal
UATHelper: Packaging (Windows): LogCookStats: Display:     NumberOfDifferentPackages=0
UATHelper: Packaging (Windows): LogCookStats: Display:     DifferentPackagesSizeMB=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display:     NumberOfDifferencesInPackages=0
UATHelper: Packaging (Windows): LogCookStats: Display:     PackageDifferencesSizeMB=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: UnversionedProperties
UATHelper: Packaging (Windows): LogCookStats: Display:     SavedStructs=0
UATHelper: Packaging (Windows): LogCookStats: Display:     SavedMB=0
UATHelper: Packaging (Windows): LogCookStats: Display:     EquivalentTaggedMB=0
UATHelper: Packaging (Windows): LogCookStats: Display:     CompressionRatio=-nan(ind)
UATHelper: Packaging (Windows): LogCookStats: Display:     BitfieldWasteKB=0
UATHelper: Packaging (Windows): LogCookStats: Display:
UATHelper: Packaging (Windows): LogCookStats: Display: Cook Profile
UATHelper: Packaging (Windows): LogCookStats: Display: ============
UATHelper: Packaging (Windows): LogCookStats: Display:  0.CookWallTimeSec=82.916722
UATHelper: Packaging (Windows): LogCookStats: Display:  0. 0.StartupWallTimeSec=18.895472
UATHelper: Packaging (Windows): LogCookStats: Display:  0. 1.StartCookByTheBookTimeSec=12.067209
UATHelper: Packaging (Windows): LogCookStats: Display:  0. 1. 0.BlockOnAssetRegistryTimeSec=0.954784
UATHelper: Packaging (Windows): LogCookStats: Display:  0. 1. 1.GameCookModificationDelegateTimeSec=0.000148
UATHelper: Packaging (Windows): LogCookStats: Display:  0. 2.TickCookOnTheSideTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display:  0. 2. 0.TickCookOnTheSideLoadPackagesTimeSec=19.291452
UATHelper: Packaging (Windows): LogCookStats: Display:  0. 2. 1.TickCookOnTheSideSaveCookedPackageTimeSec=9.359502
UATHelper: Packaging (Windows): LogCookStats: Display:  0. 2. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display:  0. 2. 2.TickCookOnTheSidePrepareSaveTimeSec=4.123928
UATHelper: Packaging (Windows): LogCookStats: Display:  0. 3.TickLoopGCTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display:  0. 4.TickLoopRecompileShaderRequestsTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display:  0. 5.TickLoopShaderProcessAsyncResultsTimeSec=0.000014
UATHelper: Packaging (Windows): LogCookStats: Display:  0. 6.TickLoopProcessDeferredCommandsTimeSec=0.000157
UATHelper: Packaging (Windows): LogCookStats: Display:  0. 7.TickLoopTickCommandletStatsTimeSec=0.000002
UATHelper: Packaging (Windows): LogCookStats: Display:  0. 8.TickLoopFlushRenderingCommandsTimeSec=0.015055
UATHelper: Packaging (Windows): LogCookStats: Display:  0. 9.ShaderFlushTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display:  0. 10.ValidationTimeSec=0.000888
UATHelper: Packaging (Windows): LogCookStats: Display:  1.CookParameters=
UATHelper: Packaging (Windows): LogCookStats: Display:  1. 0.TargetPlatforms=Windows
UATHelper: Packaging (Windows): LogCookStats: Display:  1. 1.CookProject=IWOMAN
UATHelper: Packaging (Windows): LogCookStats: Display:  1. 2.CookCultures=
UATHelper: Packaging (Windows): LogCookStats: Display:  1. 3.IsCookAll=false
UATHelper: Packaging (Windows): LogCookStats: Display:  1. 4.IsCookOnTheFly=false
UATHelper: Packaging (Windows): LogCookStats: Display:  1. 5.IsIterativeCook=false
UATHelper: Packaging (Windows): LogCookStats: Display:  1. 6.IsUnversioned=true
UATHelper: Packaging (Windows): LogCookStats: Display:  1. 7.CookLabel=
UATHelper: Packaging (Windows): LogCookStats: Display:  1. 8.IsFastCook=false
UATHelper: Packaging (Windows): LogCookStats: Display:
UATHelper: Packaging (Windows): LogCookStats: Display: DDC Summary Stats
UATHelper: Packaging (Windows): LogCookStats: Display: =================
UATHelper: Packaging (Windows): LogCookStats: Display: BackEnd         =InstalledDerivedDataBackendGraph
UATHelper: Packaging (Windows): LogCookStats: Display: HasLocalCache   =      true
UATHelper: Packaging (Windows): LogCookStats: Display: HasSharedCache  =     false
UATHelper: Packaging (Windows): LogCookStats: Display: HasCloudCache   =     false
UATHelper: Packaging (Windows): LogCookStats: Display: HasZenCache     =      true
UATHelper: Packaging (Windows): LogCookStats: Display: TotalGetHits    =      9840
UATHelper: Packaging (Windows): LogCookStats: Display: TotalGetMisses  =         1
UATHelper: Packaging (Windows): LogCookStats: Display: TotalGets       =      9841
UATHelper: Packaging (Windows): LogCookStats: Display: TotalGetHitPct  =  0.999898
UATHelper: Packaging (Windows): LogCookStats: Display: GetMissPct      =  0.000102
UATHelper: Packaging (Windows): LogCookStats: Display: TotalPutHits    =        93
UATHelper: Packaging (Windows): LogCookStats: Display: TotalPutMisses  =         0
UATHelper: Packaging (Windows): LogCookStats: Display: TotalPuts       =        93
UATHelper: Packaging (Windows): LogCookStats: Display: TotalPutHitPct  =  1.000000
UATHelper: Packaging (Windows): LogCookStats: Display: PutMissPct      =  0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: LocalGetHits    =      8605
UATHelper: Packaging (Windows): LogCookStats: Display: LocalGetMisses  =         1
UATHelper: Packaging (Windows): LogCookStats: Display: LocalGetTotal   =      8606
UATHelper: Packaging (Windows): LogCookStats: Display: LocalGetHitPct  =  0.999884
UATHelper: Packaging (Windows): LogCookStats: Display: SharedGetHits   =         0
UATHelper: Packaging (Windows): LogCookStats: Display: SharedGetTotal  =         0
UATHelper: Packaging (Windows): LogCookStats: Display: SharedGetHitPct =  0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: ZenLocalGetHits =      8605
UATHelper: Packaging (Windows): LogCookStats: Display: ZenLocalGetTotal=      8606
UATHelper: Packaging (Windows): LogCookStats: Display: ZenLocalGetHitPct=  0.999884
UATHelper: Packaging (Windows): LogCookStats: Display: ZenRemoteGetHits=         0
UATHelper: Packaging (Windows): LogCookStats: Display: ZenRemoteGetTotal=         0
UATHelper: Packaging (Windows): LogCookStats: Display: ZenRemoteGetHitPct=  0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: CloudGetHits    =         0
UATHelper: Packaging (Windows): LogCookStats: Display: CloudGetTotal   =         0
UATHelper: Packaging (Windows): LogCookStats: Display: CloudGetHitPct  =  0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: LocalLatency    =  1.708190
UATHelper: Packaging (Windows): LogCookStats: Display: LocalReadSpeed  = 42.830179
UATHelper: Packaging (Windows): LogCookStats: Display: LocalWriteSpeed =  0.003041
UATHelper: Packaging (Windows): LogCookStats: Display: SharedLatency   =  0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: SharedReadSpeed =  0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: SharedWriteSpeed=  0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: CloudLatency    =  0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: CloudReadSpeed  =  0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: CloudWriteSpeed =  0.000000
UATHelper: Packaging (Windows): LogCookStats: Display:
UATHelper: Packaging (Windows): LogCookStats: Display: DDC Resource Stats
UATHelper: Packaging (Windows): LogCookStats: Display: =======================================================================================================
UATHelper: Packaging (Windows): LogCookStats: Display: Asset Type                          Total Time (Sec)  GameThread Time (Sec)  Assets Built  MB Processed
UATHelper: Packaging (Windows): LogCookStats: Display: ----------------------------------  ----------------  ---------------------  ------------  ------------
UATHelper: Packaging (Windows): LogCookStats: Display: GlobalShader                                    0.31                   0.31             0         82.87
UATHelper: Packaging (Windows): LogCookStats: Display: Texture                                         0.27                   0.02             0        957.80
UATHelper: Packaging (Windows): LogCookStats: Display: BulkDataList                                    0.24                   0.00             0          0.68
UATHelper: Packaging (Windows): LogCookStats: Display: MaterialShader                                  0.12                   0.44             0         51.56
UATHelper: Packaging (Windows): LogCookStats: Display: BulkDataPayloadId                               0.08                   0.00            92          0.10
UATHelper: Packaging (Windows): LogCookStats: Display: STREAMEDAUDIO                                   0.06                   0.00             0         38.28
UATHelper: Packaging (Windows): LogCookStats: Display: CardRepresentation                              0.03                   0.00             0          0.04
UATHelper: Packaging (Windows): LogCookStats: Display: StaticMesh                                      0.02                   0.01             0          8.47
UATHelper: Packaging (Windows): LogCookStats: Display: Audio                                           0.02                   0.00             0         38.21
UATHelper: Packaging (Windows): LogCookStats: Display: NavCollision                                    0.02                   0.00             0          0.18
UATHelper: Packaging (Windows): LogCookStats: Display: DistanceField                                   0.01                   0.00             0          0.98
UATHelper: Packaging (Windows): LogCookStats: Display: AnimationSequence                               0.01                   0.00             0          1.25
UATHelper: Packaging (Windows): LogCookStats: Display: MESHDATAKEY                                     0.00                   0.00             0          9.17
UATHelper: Packaging (Windows): LogCookStats: Display: GeometryCollection                              0.00                   0.00             1          0.00
UATHelper: Packaging (Windows): LogCookStats: Display: SkeletalMesh                                    0.00                   0.00             0         28.95
UATHelper: Packaging (Windows): LogCookStats: Display: BodySetup                                       0.00                   0.00             0          3.39
UATHelper: Packaging (Windows): LogCookStats: Display: CKERSM                                          0.00                   0.00             0          0.15
UATHelper: Packaging (Windows): LogPackageBuildDependencyTracker: Display: Package Accesses (777 referencing packages with a total of 10600 unique accesses)
UATHelper: Packaging (Windows): LogConfigBuildDependencyTracker: Display: Config Accesses (1002 referencing packages with a total of 4626 unique accesses). 2794 unique accesses that were not associated with a package.
UATHelper: Packaging (Windows): LogCook: Display: Done!
UATHelper: Packaging (Windows): LogSavePackage: Display: Took 0.007297s to verify the EDL loading graph.
UATHelper: Packaging (Windows): LogInit: Display:
UATHelper: Packaging (Windows): LogInit: Display: Warning/Error Summary (Unique only)
UATHelper: Packaging (Windows): LogInit: Display: -----------------------------------
UATHelper: Packaging (Windows): LogInit: Display: LogNavigation: Warning: RecastNavMesh /Game/Maps/Map_Level7.Map_Level7:PersistentLevel.RecastNavMesh-Default: ARecastNavMesh: Navmesh version 13 < Min compatible 20. Navmesh needs to be rebuilt.
UATHelper: Packaging (Windows): LogInit: Display: LogNavigation: Warning: RecastNavMesh /Game/Maps/Map_Level2.Map_Level2:PersistentLevel.RecastNavMesh_0: ARecastNavMesh: Navmesh version 13 < Min compatible 20. Navmesh needs to be rebuilt.
UATHelper: Packaging (Windows): LogInit: Display: LogNavigation: Warning: RecastNavMesh /Game/Maps/Map_Level3.Map_Level3:PersistentLevel.RecastNavMesh_0: ARecastNavMesh: Navmesh version 13 < Min compatible 20. Navmesh needs to be rebuilt.
UATHelper: Packaging (Windows): LogInit: Display: LogNavigation: Warning: RecastNavMesh /Game/Maps/Map_Level4.Map_Level4:PersistentLevel.RecastNavMesh_0: ARecastNavMesh: Navmesh version 13 < Min compatible 20. Navmesh needs to be rebuilt.
UATHelper: Packaging (Windows): LogInit: Display: LogNavigation: Warning: RecastNavMesh /Game/Maps/Map_Level5.Map_Level5:PersistentLevel.RecastNavMesh-Default: ARecastNavMesh: Navmesh version 13 < Min compatible 20. Navmesh needs to be rebuilt.
UATHelper: Packaging (Windows): LogInit: Display: LogNavigation: Warning: RecastNavMesh /Game/Maps/Map_Level6.Map_Level6:PersistentLevel.RecastNavMesh-Default: ARecastNavMesh: Navmesh version 13 < Min compatible 20. Navmesh needs to be rebuilt.
UATHelper: Packaging (Windows): LogInit: Display: LogNavigation: Warning: RecastNavMesh /Game/Maps/Map_Level8.Map_Level8:PersistentLevel.RecastNavMesh-Default: ARecastNavMesh: Navmesh version 13 < Min compatible 20. Navmesh needs to be rebuilt.
UATHelper: Packaging (Windows): LogInit: Display: LogNavigation: Warning: RecastNavMesh /Game/Maps/Map_Level9.Map_Level9:PersistentLevel.RecastNavMesh-Default: ARecastNavMesh: Navmesh version 13 < Min compatible 20. Navmesh needs to be rebuilt.
UATHelper: Packaging (Windows): LogInit: Display: LogNavigation: Warning: RecastNavMesh /Game/Maps/Map_Level10.Map_Level10:PersistentLevel.RecastNavMesh_0: ARecastNavMesh: Navmesh version 13 < Min compatible 20. Navmesh needs to be rebuilt.
UATHelper: Packaging (Windows): LogInit: Display:
UATHelper: Packaging (Windows): LogInit: Display: Success - 0 error(s), 9 warning(s)
UATHelper: Packaging (Windows): LogInit: Display:
UATHelper: Packaging (Windows): Execution of commandlet took:  1m 4s (64.03 seconds)
UATHelper: Packaging (Windows): LogStudioTelemetry: Display: Shutdown StudioTelemetry Module
UATHelper: Packaging (Windows): Took 86.23s to run UnrealEditor-Cmd.exe, ExitCode=0
UATHelper: Packaging (Windows): Cook command time: 86.25 s
UATHelper: Packaging (Windows): ********** COOK COMMAND COMPLETED **********
UATHelper: Packaging (Windows): ********** STAGE COMMAND STARTED **********
UATHelper: Packaging (Windows): Stage Failed. Missing receipt 'E:\Unreal Engine\IWOMAN\Binaries\Win64\IWOMAN-Win64-Shipping.target'. Check that this target has been built.
UATHelper: Packaging (Windows): (see C:\Users\david\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+Unreal+Engine+UE_5.5\Log.txt for full exception trace)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 1m 36s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=103 (Error_MissingExecutable)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Missing UnrealGame binary.You may have to build the UE project with your IDE. Alternatively, build using UnrealBuildTool with the commandline:UnrealGame <Platform> <Configuration>
LogSlate: Window 'Message' being destroyed
Message dialog closed, result: Ok, title: Message, text: Missing UnrealGame binary.
You may have to build the UE project with your IDE. Alternatively, build using UnrealBuildTool with the commandline:
UnrealGame <Platform> <Configuration>
LogRHI: Error: GpuProfiler's scratch buffer is out of space for this frame (current size : 32 kB). Dropping this frame. The size can be increased dynamically with the console variable r.GpuProfilerMaxEventBufferSizeKB