LogUObjectHash: Compacting FUObjectHashTables data took 0.81ms LogTurnkeySupport: Project does not require temp target LogLauncherProfile: Found promoted target with matching version at ../../../Engine/Binaries/Win64/UnrealGame.target LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""F:/Unreal Engine/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="E:/Unreal Engine/IWOMAN/IWOMAN.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=57100 -project="E:/Unreal Engine/IWOMAN/IWOMAN.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="E:/Unreal Engine/IWOMAN/IWOMAN.uproject" -unrealexe="F:\Unreal Engine\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Win64 -installed -stage -archive -package -pak -iostore -compre ssed -prereqs -archivedirectory="E:/Packaging/IWOMAN" -clientconfig=Shipping -nodebuginfo" -nocompile -nocompileuat ] UATHelper: Packaging (Windows): Running AutomationTool... UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 8.0.300 UATHelper: Packaging (Windows): Starting AutomationTool... UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject="E:/Unreal Engine/IWOMAN/IWOMAN.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=57100 -project="E:/Unreal Engine/IWOMAN/IWOMAN.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="E:/Unreal Engine/IWOMAN/IWOMAN.uproject" -unrealexe="F:\Unreal Engine\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Win64 -installed -stage -archive -package -pak -iostore -compressed -prereqs -archivedirectory=E:/Packaging/IWOMAN -clientconfig=Ship ping -nodebuginfo -nocompile -nocompileuat UATHelper: Packaging (Windows): Initializing script modules... UATHelper: Packaging (Windows): Total script module initialization time: 0.85 s. UATHelper: Packaging (Windows): Using C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe UATHelper: Packaging (Windows): Executing commands... UATHelper: Packaging (Windows): Installed Sdk validity: UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Sdk_HasBestVersion") UATHelper: Packaging (Windows): Scanning for envvar changes... UATHelper: Packaging (Windows): ... done! UATHelper: Packaging (Windows): Cleaning Temp Paths... UATHelper: Packaging (Windows): BUILD SUCCESSFUL UATHelper: Packaging (Windows): Setting up ProjectParams for E:\Unreal Engine\IWOMAN\IWOMAN.uproject UATHelper: Packaging (Windows): ********** COOK COMMAND STARTED ********** UATHelper: Packaging (Windows): Running UnrealEditor Cook for project E:\Unreal Engine\IWOMAN\IWOMAN.uproject UATHelper: Packaging (Windows): Commandlet log file is F:\Unreal Engine\UE_5.5\Engine\Programs\AutomationTool\Saved\Cook-2025.03.16-19.15.50.txt UATHelper: Packaging (Windows): Running: F:\Unreal Engine\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe "E:\Unreal Engine\IWOMAN\IWOMAN.uproject" -run=Cook -TargetPlatform=Windows -unversioned -fileopenlog -abslog="F:\Unreal Engine\UE_5.5\Engine\Programs\AutomationTool\Saved\Cook-2025.03.16-19.15.50.txt" -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output UATHelper: Packaging (Windows): LogWindows: Warning: Failed to set completion port for job object "UE.ShaderCompileWorker.JobGroup": The parameter is incorrect. UATHelper: Packaging (Windows): LogInit: Display: Running engine for game: IWOMAN UATHelper: Packaging (Windows): LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region' UATHelper: Packaging (Windows): LogTrace: Display: Display Control listening on port 1985 UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : platform="Windows" UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : config="Development" UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.5-CL-40574608" UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : engineversion="5.5.4-40574608+++UE5+Release-5.5" UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : os="Windows 11 (23H2) [10.0.22631.5039] " UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Core(TM) i7-9700F CPU @ 3.00GHz" UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : pgoenabled="0" UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0" UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : ltoenabled="0" UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : asan="0" PackagingResults: Warning: Failed to set completion port for job object "UE.ShaderCompileWorker.JobGroup": The parameter is incorrect. UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : commandline="" "E:\Unreal Engine\IWOMAN\IWOMAN.uproject" -run=Cook -TargetPlatform=Windows -unversioned -fileopenlog -abslog="F:\Unreal Engine\UE_5.5\Engine\Programs\AutomationTool\Saved\Cook-2025.03.16-19.15.50.txt" -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output"" UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : loginid="103219f84b8307edc7f62993b2c96865" UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : llm="0" UATHelper: Packaging (Windows): LogConfig: Display: Loading Mac ini files took 0.10 seconds UATHelper: Packaging (Windows): LogConfig: Display: Loading IOS ini files took 0.13 seconds UATHelper: Packaging (Windows): LogConfig: Display: Loading Linux ini files took 0.15 seconds UATHelper: Packaging (Windows): LogConfig: Display: Loading LinuxArm64 ini files took 0.15 seconds UATHelper: Packaging (Windows): LogConfig: Display: Loading TVOS ini files took 0.08 seconds UATHelper: Packaging (Windows): LogConfig: Display: Loading VulkanPC ini files took 0.09 seconds UATHelper: Packaging (Windows): LogConfig: Display: Loading Unix ini files took 0.17 seconds UATHelper: Packaging (Windows): LogConfig: Display: Loading Windows ini files took 0.17 seconds UATHelper: Packaging (Windows): LogConfig: Display: Loading VisionOS ini files took 0.14 seconds UATHelper: Packaging (Windows): LogAssetRegistry: Display: Asset registry cache read as 46.6 MiB from E:/Unreal Engine/IWOMAN/Intermediate/CachedAssetRegistry_0.bin UATHelper: Packaging (Windows): LogConfig: Display: Loading Android ini files took 0.49 seconds UATHelper: Packaging (Windows): RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. UATHelper: Packaging (Windows): LogStudioTelemetry: Display: Starting StudioTelemetry Module UATHelper: Packaging (Windows): LogStreaming: Display: AsyncLoading2 - Created: Event Driven Loader: false, Async Loading Thread: false, Async Post Load: false UATHelper: Packaging (Windows): LogStreaming: Display: AsyncLoading2 - Initialized UATHelper: Packaging (Windows): LogHAL: Display: Platform has ~ 64 GB [68662267904 / 68719476736 / 64], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12 UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor' UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Building Assets For Windows UATHelper: Packaging (Windows): LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. UATHelper: Packaging (Windows): LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB UATHelper: Packaging (Windows): LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1559 MiB) UATHelper: Packaging (Windows): LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!. UATHelper: Packaging (Windows): LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!. UATHelper: Packaging (Windows): LogDerivedDataCache: Display: C:/Users/david/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.05ms. RandomReadSpeed=564.10MBs, RandomWriteSpeed=93.88MBs. Assigned SpeedClass 'Local' UATHelper: Packaging (Windows): LogShaderCompilers: Display: Using Local Shader Compiler with 5 workers. UATHelper: Packaging (Windows): LogShaderCompilers: Display: Compiling shader autogen file: E:/Unreal Engine/IWOMAN/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush UATHelper: Packaging (Windows): LogShaderCompilers: Display: Autogen file is unchanged, skipping write. UATHelper: Packaging (Windows): LogEditorDomain: Display: EditorDomain is Disabled UATHelper: Packaging (Windows): LogAssetRegistry: Display: AssetDataGatherer spent 0.009s loading caches E:/Unreal Engine/IWOMAN/Intermediate/CachedAssetRegistry_*.bin. UATHelper: Packaging (Windows): LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages UATHelper: Packaging (Windows): LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found. UATHelper: Packaging (Windows): LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found. UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" UATHelper: Packaging (Windows): LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. UATHelper: Packaging (Windows): LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 8 to allow recursive sync load to finish UATHelper: Packaging (Windows): LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque UATHelper: Packaging (Windows): LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. UATHelper: Packaging (Windows): LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 9 to allow recursive sync load to finish UATHelper: Packaging (Windows): LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque UATHelper: Packaging (Windows): LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. UATHelper: Packaging (Windows): LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 10 to allow recursive sync load to finish UATHelper: Packaging (Windows): LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque UATHelper: Packaging (Windows): LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. UATHelper: Packaging (Windows): LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 11 to allow recursive sync load to finish UATHelper: Packaging (Windows): LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque UATHelper: Packaging (Windows): LogStreaming: Display: Flushing package /Engine/EngineMaterials/WorldGridMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. UATHelper: Packaging (Windows): LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. UATHelper: Packaging (Windows): LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 13 to allow recursive sync load to finish UATHelper: Packaging (Windows): LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial UATHelper: Packaging (Windows): LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. UATHelper: Packaging (Windows): LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 14 to allow recursive sync load to finish UATHelper: Packaging (Windows): LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial UATHelper: Packaging (Windows): LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. UATHelper: Packaging (Windows): LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. UATHelper: Packaging (Windows): LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 16 to allow recursive sync load to finish UATHelper: Packaging (Windows): LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial UATHelper: Packaging (Windows): LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. UATHelper: Packaging (Windows): LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 17 to allow recursive sync load to finish UATHelper: Packaging (Windows): LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial UATHelper: Packaging (Windows): LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. UATHelper: Packaging (Windows): LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. UATHelper: Packaging (Windows): LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 19 to allow recursive sync load to finish UATHelper: Packaging (Windows): LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial UATHelper: Packaging (Windows): LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. UATHelper: Packaging (Windows): LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 20 to allow recursive sync load to finish UATHelper: Packaging (Windows): LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial UATHelper: Packaging (Windows): LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. UATHelper: Packaging (Windows): LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDiffuse with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial UATHelper: Packaging (Windows): LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. UATHelper: Packaging (Windows): LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 22 to allow recursive sync load to finish UATHelper: Packaging (Windows): LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial UATHelper: Packaging (Windows): LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. UATHelper: Packaging (Windows): LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 23 to allow recursive sync load to finish UATHelper: Packaging (Windows): LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial UATHelper: Packaging (Windows): LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial UATHelper: Packaging (Windows): LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 21 to allow recursive sync load to finish UATHelper: Packaging (Windows): LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial UATHelper: Packaging (Windows): LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. UATHelper: Packaging (Windows): LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 24 to allow recursive sync load to finish UATHelper: Packaging (Windows): LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial UATHelper: Packaging (Windows): LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 18 to allow recursive sync load to finish UATHelper: Packaging (Windows): LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial UATHelper: Packaging (Windows): LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. UATHelper: Packaging (Windows): LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 25 to allow recursive sync load to finish UATHelper: Packaging (Windows): LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial UATHelper: Packaging (Windows): LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 15 to allow recursive sync load to finish UATHelper: Packaging (Windows): LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial UATHelper: Packaging (Windows): LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. UATHelper: Packaging (Windows): LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 26 to allow recursive sync load to finish UATHelper: Packaging (Windows): LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial UATHelper: Packaging (Windows): LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque UATHelper: Packaging (Windows): LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/T_Default_Material_Grid_M with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque UATHelper: Packaging (Windows): LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/T_Default_Material_Grid_N with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque UATHelper: Packaging (Windows): LogStreaming: Display: Package /Engine/EngineMaterials/WorldGridMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 12 to allow recursive sync load to finish UATHelper: Packaging (Windows): LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/WorldGridMaterial with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque UATHelper: Packaging (Windows): LogStreaming: Display: Flushing package /Engine/EngineMaterials/WorldGridMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. UATHelper: Packaging (Windows): LogStreaming: Display: Package /Engine/EngineMaterials/WorldGridMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 27 to allow recursive sync load to finish UATHelper: Packaging (Windows): LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/WorldGridMaterial with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque UATHelper: Packaging (Windows): LogTextureEncodingSettings: Display: Texture Encode Speed: Final (cook). UATHelper: Packaging (Windows): LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal UATHelper: Packaging (Windows): LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled UATHelper: Packaging (Windows): LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction UATHelper: Packaging (Windows): LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction UATHelper: Packaging (Windows): LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging UATHelper: Packaging (Windows): LogMeshReduction: Display: No distributed automatic mesh merging module available UATHelper: Packaging (Windows): LogVirtualization: Display: VirtualizationSystem name found in ini file: None UATHelper: Packaging (Windows): LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled UATHelper: Packaging (Windows): LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started... UATHelper: Packaging (Windows): LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 3.007 ms UATHelper: Packaging (Windows): LogMetaSound: Display: MetaSound Page Target Initialized to 'Default' UATHelper: Packaging (Windows): LogAudio: Display: Registering Engine Module Parameter Interfaces... UATHelper: Packaging (Windows): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. UATHelper: Packaging (Windows): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. UATHelper: Packaging (Windows): LogStreaming: Display: AsyncLoading2 - NotifyRegistrationComplete: Registered 36273 public script object entries (983.71 KB) UATHelper: Packaging (Windows): LogStreaming: Display: AsyncLoading2 - Thread Started: false, IsInitialLoad: false UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" UATHelper: Packaging (Windows): LogPython: Display: No enabled plugins with python dependencies found, skipping UATHelper: Packaging (Windows): LogCook: Display: CookProcessCount=1. CookMultiprocess is disabled and the cooker is running as a single process. UATHelper: Packaging (Windows): LogCook: Display: CookSettings for Memory: UATHelper: Packaging (Windows): MemoryMaxUsedVirtual 0MiB UATHelper: Packaging (Windows): MemoryMaxUsedPhysical 0MiB UATHelper: Packaging (Windows): MemoryMinFreeVirtual 2048MiB UATHelper: Packaging (Windows): MemoryMinFreePhysical 2048MiB UATHelper: Packaging (Windows): MemoryTriggerGCAtPressureLevel None UATHelper: Packaging (Windows): UseSoftGC true (5/10) UATHelper: Packaging (Windows): LogCook: Display: SkipOnlyEditorOnly is enabled, unsolicited packages will not be cooked unless they are referenced from the cooked version of the instigator package. UATHelper: Packaging (Windows): LogAssetRegistry: Display: Triggering cache save on discovery complete UATHelper: Packaging (Windows): LogEditorDomain: Display: Cycle detected in parents of class /Script/RigVMDeveloper.RigVMUnitNode. Allow flags for editordomain and iterative cooking will be invalid. UATHelper: Packaging (Windows): LogEditorDomain: Display: Cycle detected in parents of class /Script/LiveLinkGraphNode.K2Node_EvaluateLiveLinkFrameWithSpecificRole. Allow flags for editordomain and iterative cooking will be invalid. UATHelper: Packaging (Windows): LogZenStore: Display: Establishing oplog 'IWOMAN.93918aaf/EditorDomain' UATHelper: Packaging (Windows): LogZenStore: Display: Zen project 'IWOMAN.93918aaf' already exists UATHelper: Packaging (Windows): LogZenStore: Display: Zen oplog 'IWOMAN.93918aaf/EditorDomain' already exists UATHelper: Packaging (Windows): LogCook: Display: Waiting for Asset Registry UATHelper: Packaging (Windows): LogAssetRegistry: Display: Asset registry cache written as 46.6 MiB to E:/Unreal Engine/IWOMAN/Intermediate/CachedAssetRegistry_*.bin UATHelper: Packaging (Windows): LogCook: Display: FULL COOK: Neither -iterative nor -cookincremental were specified. Deleting previously cooked packages for platform Windows and recooking all packages discovered in the current cook. UATHelper: Packaging (Windows): LogCook: Display: Sandbox cleanup took 0.143 seconds for platforms Windows UATHelper: Packaging (Windows): LogCook: Display: Compiling global changed shaders for platform 'Windows' UATHelper: Packaging (Windows): LogShaderCompilers: Display: Compiling shader autogen file: E:/Unreal Engine/IWOMAN/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush UATHelper: Packaging (Windows): LogShaderCompilers: Display: Autogen file is unchanged, skipping write. UATHelper: Packaging (Windows): LogShaderLibrary: Display: UATHelper: Packaging (Windows): LogShaderLibrary: Display: Shader Library 'Global' (PCD3D_SM5-PCD3D_SM5) Stats: UATHelper: Packaging (Windows): LogShaderLibrary: Display: ================= UATHelper: Packaging (Windows): LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 318 (31800.00%) UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shaders: 3901, Unique Shaders: 3890 (99.72%) UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shader Size: 12.38mb, Unique Shaders Size: 12.38mb (99.97%) UATHelper: Packaging (Windows): LogShaderLibrary: Display: === Extended info: UATHelper: Packaging (Windows): LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1 UATHelper: Packaging (Windows): LogShaderLibrary: Display: Median number of shaders in shadermap: 3 UATHelper: Packaging (Windows): LogShaderLibrary: Display: Maximum number of shaders in shadermap: 303 UATHelper: Packaging (Windows): LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders: UATHelper: Packaging (Windows): LogShaderLibrary: Display: 3, 3, 2, 2, 2, 2, 2, 2, 2, 1 UATHelper: Packaging (Windows): LogShaderLibrary: Display: Unique shaders itemization (sorted by compressed size): UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Pixel: 1636 shaders (42.06%), compressed size: 6.34 MB (3.97 KB avg per shader), uncompressed size: 30.96 MB (19.38 KB avg per shader) UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Compute: 2152 shaders (55.32%), compressed size: 5.98 MB (2.85 KB avg per shader), uncompressed size: 22.87 MB (10.88 KB avg per shader) UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Vertex: 100 shaders (2.57%), compressed size: 0.06 MB (0.58 KB avg per shader), uncompressed size: 0.12 MB (1.26 KB avg per shader) UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Geometry: 2 shaders (0.05%), compressed size: 0.00 MB (0.49 KB avg per shader), uncompressed size: 0.00 MB (1.55 KB avg per shader) UATHelper: Packaging (Windows): LogShaderLibrary: Display: Textual dump saved to 'E:/Unreal Engine/IWOMAN/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-Global-PCD3D_SM5-PCD3D_SM5/Dump.txt' UATHelper: Packaging (Windows): LogShaderLibrary: Display: ================= UATHelper: Packaging (Windows): LogShaderLibrary: Display: UATHelper: Packaging (Windows): LogShaderLibrary: Display: Shader Library 'Global' (PCD3D_SM6-PCD3D_SM6) Stats: UATHelper: Packaging (Windows): LogShaderLibrary: Display: ================= UATHelper: Packaging (Windows): LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 414 (41400.00%) UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shaders: 6420, Unique Shaders: 6420 (100.00%) UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shader Size: 70.77mb, Unique Shaders Size: 70.77mb (100.00%) UATHelper: Packaging (Windows): LogShaderLibrary: Display: === Extended info: UATHelper: Packaging (Windows): LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1 UATHelper: Packaging (Windows): LogShaderLibrary: Display: Median number of shaders in shadermap: 4 UATHelper: Packaging (Windows): LogShaderLibrary: Display: Maximum number of shaders in shadermap: 454 UATHelper: Packaging (Windows): LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders: UATHelper: Packaging (Windows): LogShaderLibrary: Display: 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 UATHelper: Packaging (Windows): LogShaderLibrary: Display: Unique shaders itemization (sorted by compressed size): UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Compute: 4423 shaders (68.89%), compressed size: 49.72 MB (11.51 KB avg per shader), uncompressed size: 65.04 MB (15.06 KB avg per shader) UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Pixel: 1870 shaders (29.13%), compressed size: 20.73 MB (11.35 KB avg per shader), uncompressed size: 27.34 MB (14.97 KB avg per shader) UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Vertex: 123 shaders (1.92%), compressed size: 0.32 MB (2.65 KB avg per shader), uncompressed size: 0.39 MB (3.29 KB avg per shader) UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Geometry: 3 shaders (0.05%), compressed size: 0.01 MB (2.15 KB avg per shader), uncompressed size: 0.01 MB (3.31 KB avg per shader) UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_WorkGraphRoot: 1 shaders (0.02%), compressed size: 0.00 MB (2.73 KB avg per shader), uncompressed size: 0.00 MB (3.35 KB avg per shader) UATHelper: Packaging (Windows): LogShaderLibrary: Display: Textual dump saved to 'E:/Unreal Engine/IWOMAN/Saved/Shaders/PCD3D_SM6-PCD3D_SM6/ShaderDebug-Global-PCD3D_SM6-PCD3D_SM6/Dump.txt' UATHelper: Packaging (Windows): LogShaderLibrary: Display: ================= UATHelper: Packaging (Windows): LogCook: Display: Discovering localized assets for cultures: en UATHelper: Packaging (Windows): LogCook: Display: Found 0 localized assets UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 0 Packages Remain 445 Total 445 UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=272, VirtualMemory=1623MiB, VirtualMemoryAvailable=32324MiB UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available. UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available. UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available. UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available. UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available. UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available. UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available. UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available. UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available. UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available. UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available. UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available. UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 192 Packages Remain 1274 Total 1466 UATHelper: Packaging (Windows): LogStreaming: Display: ImportPackages: SkipPackage: /Game/SciFi_Robot/Mannequin/Character/Mesh/UE4_Mannequin_Skeleton (0x5A297E1825791E00) /Game/SciFi_Robot/Mannequin/Character/Mesh/UE4_Mannequin_Skeleton (0x5A297E1825791E00) - Skipping non mounted imported package /Engine/EngineMeshes/Humanoid (0x698EF88627D84FC7) UATHelper: Packaging (Windows): LogStreaming: Display: ImportPackages: SkipPackage: /Game/Female_Mannequin/Skeletons_and_Physics_Assets/SKEL_Female_Tall_Body_MNQ (0xAB3D64C043EDCC82) /Game/Female_Mannequin/Skeletons_and_Physics_Assets/SKEL_Female_Tall_Body_MNQ (0xAB3D64C043EDCC82) - Skipping non mounted imported package /Engine/EngineMeshes/Humanoid (0x698EF88627D84FC7) UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 346 Packages Remain 1120 Total 1466 UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 357 Packages Remain 1109 Total 1466 UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 498 Packages Remain 968 Total 1466 UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 579 Packages Remain 887 Total 1466 UATHelper: Packaging (Windows): LogSkeletalMesh: Display: [AssetLog] E:\Unreal Engine\IWOMAN\Content\SciFiWeapLight\Weapons\White_AssaultRifle.uasset: Find and fix some bad tangent! please re-import this skeletal mesh asset to fix the issue. The shading of the skeletal mesh will be bad and faceted. UATHelper: Packaging (Windows): LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (SK_F_MNQ_Human_WOMAN) ... UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 756 Packages Remain 710 Total 1466 UATHelper: Packaging (Windows): LogSkeletalMesh: Display: [AssetLog] E:\Unreal Engine\IWOMAN\Content\SciFiWeapDark\Weapons\Darkness_RocketLauncher.uasset: Find and fix some bad tangent! please re-import this skeletal mesh asset to fix the issue. The shading of the skeletal mesh will be bad and faceted. UATHelper: Packaging (Windows): LogSkeletalMesh: Display: [AssetLog] E:\Unreal Engine\IWOMAN\Content\SciFiWeapDark\Weapons\Darkness_Pistol.uasset: Find and fix some bad tangent! please re-import this skeletal mesh asset to fix the issue. The shading of the skeletal mesh will be bad and faceted. UATHelper: Packaging (Windows): LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (SK_Mannequin) ... UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 916 Packages Remain 550 Total 1466 UATHelper: Packaging (Windows): LogSkeletalMesh: Display: [AssetLog] E:\Unreal Engine\IWOMAN\Content\SciFi_Robot\MESHES\SCIFI_ROBOT_IK_SK.uasset: Find and fix some bad tangent! please re-import this skeletal mesh asset to fix the issue. The shading of the skeletal mesh will be bad and faceted. UATHelper: Packaging (Windows): LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (SCIFI_ROBOT_IK_SK) ... UATHelper: Packaging (Windows): LogSkeletalMesh: Display: [AssetLog] E:\Unreal Engine\IWOMAN\Content\SciFi_Robot\MESHES\SK_Robot_Doc.uasset: Find and fix some bad tangent! please re-import this skeletal mesh asset to fix the issue. The shading of the skeletal mesh will be bad and faceted. UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 937 Packages Remain 529 Total 1466 UATHelper: Packaging (Windows): LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (SK_Robot_Doc) ... UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 1185 Packages Remain 281 Total 1466 UATHelper: Packaging (Windows): LogNavigation: Warning: RecastNavMesh /Game/Maps/Map_Level7.Map_Level7:PersistentLevel.RecastNavMesh-Default: ARecastNavMesh: Navmesh version 13 < Min compatible 20. Navmesh needs to be rebuilt. PackagingResults: Warning: RecastNavMesh /Game/Maps/Map_Level7.Map_Level7:PersistentLevel.RecastNavMesh-Default: ARecastNavMesh: Navmesh version 13 < Min compatible 20. Navmesh needs to be rebuilt. UATHelper: Packaging (Windows): LogNavigation: Warning: RecastNavMesh /Game/Maps/Map_Level2.Map_Level2:PersistentLevel.RecastNavMesh_0: ARecastNavMesh: Navmesh version 13 < Min compatible 20. Navmesh needs to be rebuilt. PackagingResults: Warning: RecastNavMesh /Game/Maps/Map_Level2.Map_Level2:PersistentLevel.RecastNavMesh_0: ARecastNavMesh: Navmesh version 13 < Min compatible 20. Navmesh needs to be rebuilt. UATHelper: Packaging (Windows): LogNavigation: Warning: RecastNavMesh /Game/Maps/Map_Level3.Map_Level3:PersistentLevel.RecastNavMesh_0: ARecastNavMesh: Navmesh version 13 < Min compatible 20. Navmesh needs to be rebuilt. PackagingResults: Warning: RecastNavMesh /Game/Maps/Map_Level3.Map_Level3:PersistentLevel.RecastNavMesh_0: ARecastNavMesh: Navmesh version 13 < Min compatible 20. Navmesh needs to be rebuilt. UATHelper: Packaging (Windows): LogNavigation: Warning: RecastNavMesh /Game/Maps/Map_Level4.Map_Level4:PersistentLevel.RecastNavMesh_0: ARecastNavMesh: Navmesh version 13 < Min compatible 20. Navmesh needs to be rebuilt. PackagingResults: Warning: RecastNavMesh /Game/Maps/Map_Level4.Map_Level4:PersistentLevel.RecastNavMesh_0: ARecastNavMesh: Navmesh version 13 < Min compatible 20. Navmesh needs to be rebuilt. UATHelper: Packaging (Windows): LogNavigation: Warning: RecastNavMesh /Game/Maps/Map_Level5.Map_Level5:PersistentLevel.RecastNavMesh-Default: ARecastNavMesh: Navmesh version 13 < Min compatible 20. Navmesh needs to be rebuilt. PackagingResults: Warning: RecastNavMesh /Game/Maps/Map_Level5.Map_Level5:PersistentLevel.RecastNavMesh-Default: ARecastNavMesh: Navmesh version 13 < Min compatible 20. Navmesh needs to be rebuilt. UATHelper: Packaging (Windows): LogNavigation: Warning: RecastNavMesh /Game/Maps/Map_Level6.Map_Level6:PersistentLevel.RecastNavMesh-Default: ARecastNavMesh: Navmesh version 13 < Min compatible 20. Navmesh needs to be rebuilt. PackagingResults: Warning: RecastNavMesh /Game/Maps/Map_Level6.Map_Level6:PersistentLevel.RecastNavMesh-Default: ARecastNavMesh: Navmesh version 13 < Min compatible 20. Navmesh needs to be rebuilt. UATHelper: Packaging (Windows): LogNavigation: Warning: RecastNavMesh /Game/Maps/Map_Level8.Map_Level8:PersistentLevel.RecastNavMesh-Default: ARecastNavMesh: Navmesh version 13 < Min compatible 20. Navmesh needs to be rebuilt. PackagingResults: Warning: RecastNavMesh /Game/Maps/Map_Level8.Map_Level8:PersistentLevel.RecastNavMesh-Default: ARecastNavMesh: Navmesh version 13 < Min compatible 20. Navmesh needs to be rebuilt. UATHelper: Packaging (Windows): LogNavigation: Warning: RecastNavMesh /Game/Maps/Map_Level9.Map_Level9:PersistentLevel.RecastNavMesh-Default: ARecastNavMesh: Navmesh version 13 < Min compatible 20. Navmesh needs to be rebuilt. PackagingResults: Warning: RecastNavMesh /Game/Maps/Map_Level9.Map_Level9:PersistentLevel.RecastNavMesh-Default: ARecastNavMesh: Navmesh version 13 < Min compatible 20. Navmesh needs to be rebuilt. UATHelper: Packaging (Windows): LogNavigation: Warning: RecastNavMesh /Game/Maps/Map_Level10.Map_Level10:PersistentLevel.RecastNavMesh_0: ARecastNavMesh: Navmesh version 13 < Min compatible 20. Navmesh needs to be rebuilt. PackagingResults: Warning: RecastNavMesh /Game/Maps/Map_Level10.Map_Level10:PersistentLevel.RecastNavMesh_0: ARecastNavMesh: Navmesh version 13 < Min compatible 20. Navmesh needs to be rebuilt. UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 1245 Packages Remain 222 Total 1467 UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=4551, VirtualMemory=3584MiB, VirtualMemoryAvailable=30285MiB UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 1459 Packages Remain 8 Total 1467 UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 1467 Packages Remain 0 Total 1467 UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=4553, VirtualMemory=4114MiB, VirtualMemoryAvailable=29762MiB UATHelper: Packaging (Windows): LogCook: Display: Finishing up... UATHelper: Packaging (Windows): LogAssetRegistryGenerator: Display: Saving asset registry v17. UATHelper: Packaging (Windows): LogAssetRegistryGenerator: Display: Generated development asset registry E:/Unreal Engine/IWOMAN/Saved/Cooked/Windows/IWOMAN/Metadata/DevelopmentAssetRegistry.bin num assets 1589, size is 1501.03kb, XxHash64[LE] = 0xE090EAD2075990EC, waited on hash 0.00 seconds UATHelper: Packaging (Windows): LogAssetRegistryGenerator: Display: Generated asset registry num assets 1582, size is 806.14kb UATHelper: Packaging (Windows): LogShaderLibrary: Display: UATHelper: Packaging (Windows): LogShaderLibrary: Display: Shader Library 'IWOMAN' (PCD3D_SM5-PCD3D_SM5) Stats: UATHelper: Packaging (Windows): LogShaderLibrary: Display: ================= UATHelper: Packaging (Windows): LogShaderLibrary: Display: Assets: 164, Unique Shadermaps: 140 (85.37%) UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shaders: 2850, Unique Shaders: 2158 (75.72%) UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shader Size: 9.09mb, Unique Shaders Size: 7.58mb (83.37%) UATHelper: Packaging (Windows): LogShaderLibrary: Display: === Extended info: UATHelper: Packaging (Windows): LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1 UATHelper: Packaging (Windows): LogShaderLibrary: Display: Median number of shaders in shadermap: 14 UATHelper: Packaging (Windows): LogShaderLibrary: Display: Maximum number of shaders in shadermap: 400 UATHelper: Packaging (Windows): LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders: UATHelper: Packaging (Windows): LogShaderLibrary: Display: 36, 20, 19, 18, 18, 17, 16, 16, 15, 15 UATHelper: Packaging (Windows): LogShaderLibrary: Display: Unique shaders itemization (sorted by compressed size): UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Pixel: 1600 shaders (74.14%), compressed size: 5.56 MB (3.56 KB avg per shader), uncompressed size: 19.76 MB (12.65 KB avg per shader) UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Vertex: 442 shaders (20.48%), compressed size: 1.19 MB (2.75 KB avg per shader), uncompressed size: 3.70 MB (8.58 KB avg per shader) UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Compute: 114 shaders (5.28%), compressed size: 0.82 MB (7.39 KB avg per shader), uncompressed size: 3.65 MB (32.81 KB avg per shader) UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Geometry: 2 shaders (0.09%), compressed size: 0.00 MB (1.66 KB avg per shader), uncompressed size: 0.01 MB (5.37 KB avg per shader) UATHelper: Packaging (Windows): LogShaderLibrary: Display: Textual dump saved to 'E:/Unreal Engine/IWOMAN/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-IWOMAN-PCD3D_SM5-PCD3D_SM5/Dump.txt' UATHelper: Packaging (Windows): LogShaderLibrary: Display: ================= UATHelper: Packaging (Windows): LogShaderLibrary: Display: UATHelper: Packaging (Windows): LogShaderLibrary: Display: Shader Library 'IWOMAN' (PCD3D_SM6-PCD3D_SM6) Stats: UATHelper: Packaging (Windows): LogShaderLibrary: Display: ================= UATHelper: Packaging (Windows): LogShaderLibrary: Display: Assets: 164, Unique Shadermaps: 141 (85.98%) UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shaders: 3925, Unique Shaders: 2972 (75.72%) UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shader Size: 35.02mb, Unique Shaders Size: 28.98mb (82.77%) UATHelper: Packaging (Windows): LogShaderLibrary: Display: === Extended info: UATHelper: Packaging (Windows): LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1 UATHelper: Packaging (Windows): LogShaderLibrary: Display: Median number of shaders in shadermap: 18 UATHelper: Packaging (Windows): LogShaderLibrary: Display: Maximum number of shaders in shadermap: 794 UATHelper: Packaging (Windows): LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders: UATHelper: Packaging (Windows): LogShaderLibrary: Display: 48, 36, 30, 26, 21, 17, 17, 17, 16, 16 UATHelper: Packaging (Windows): LogShaderLibrary: Display: Unique shaders itemization (sorted by compressed size): UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Pixel: 1878 shaders (63.19%), compressed size: 17.12 MB (9.34 KB avg per shader), uncompressed size: 22.72 MB (12.39 KB avg per shader) UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Compute: 431 shaders (14.50%), compressed size: 6.87 MB (16.31 KB avg per shader), uncompressed size: 9.10 MB (21.63 KB avg per shader) UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Vertex: 601 shaders (20.22%), compressed size: 4.40 MB (7.50 KB avg per shader), uncompressed size: 5.88 MB (10.02 KB avg per shader) UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Mesh: 60 shaders (2.02%), compressed size: 0.58 MB (9.98 KB avg per shader), uncompressed size: 0.71 MB (12.18 KB avg per shader) UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Geometry: 2 shaders (0.07%), compressed size: 0.01 MB (5.30 KB avg per shader), uncompressed size: 0.01 MB (7.49 KB avg per shader) UATHelper: Packaging (Windows): LogShaderLibrary: Display: Textual dump saved to 'E:/Unreal Engine/IWOMAN/Saved/Shaders/PCD3D_SM6-PCD3D_SM6/ShaderDebug-IWOMAN-PCD3D_SM6-PCD3D_SM6/Dump.txt' UATHelper: Packaging (Windows): LogShaderLibrary: Display: ================= UATHelper: Packaging (Windows): LogCook: Display: Finalize package store(s)... UATHelper: Packaging (Windows): LogCook: Display: Cook by the book total time in tick 34.464133s total time 63.353027 UATHelper: Packaging (Windows): LogCook: Display: Peak Used virtual 4231 MiB Peak Used physical 4115 MiB UATHelper: Packaging (Windows): LogCook: Display: Packages Cooked: 1460, Packages Iteratively Skipped: 0, Packages Skipped by Platform: 7, Total Packages: 1467 UATHelper: Packaging (Windows): LogCookStats: Display: Hierarchy Timer Information: UATHelper: Packaging (Windows): LogCookStats: Display: Root: 0.000s (0) UATHelper: Packaging (Windows): LogCookStats: Display: CleanSandbox: 0.143s (1) UATHelper: Packaging (Windows): LogCookStats: Display: CollectFilesToCook: 0.006s (1) UATHelper: Packaging (Windows): LogCookStats: Display: CookModificationDelegate: 0.000s (1) UATHelper: Packaging (Windows): LogCookStats: Display: GenerateLongPackageName: 0.001s (1) UATHelper: Packaging (Windows): LogCookStats: Display: TickMainCookLoop: 34.463s (1) UATHelper: Packaging (Windows): LogCookStats: Display: PumpPollables: 0.015s (4) UATHelper: Packaging (Windows): LogCookStats: Display: PumpRequests: 0.078s (47) UATHelper: Packaging (Windows): LogCookStats: Display: LoadPackageForCooking: 19.290s (1467) UATHelper: Packaging (Windows): LogCookStats: Display: ValidateSourcePackage: 0.000s (1467) UATHelper: Packaging (Windows): LogCookStats: Display: SavingPackages: 14.860s (208) UATHelper: Packaging (Windows): LogCookStats: Display: PollPendingCookedPlatformDatas: 0.632s (61256) UATHelper: Packaging (Windows): LogCookStats: Display: PrepareSave: 0.845s (59977) UATHelper: Packaging (Windows): LogCookStats: Display: PrecachePlatformDataForNextPackage: 3.277s (1466) UATHelper: Packaging (Windows): LogCookStats: Display: PrepareSave: 3.275s (1849) UATHelper: Packaging (Windows): LogCookStats: Display: SaveCookedPackage: 9.359s (1467) UATHelper: Packaging (Windows): LogCookStats: Display: GEditorSavePackage: 9.189s (1467) UATHelper: Packaging (Windows): LogCookStats: Display: VerifyCanCookPackage: 0.035s (1460) UATHelper: Packaging (Windows): LogCookStats: Display: ClearAllCachedCookedPlatformData: 0.206s (1467) UATHelper: Packaging (Windows): LogCookStats: Display: WaitForAsync: 0.132s (54) UATHelper: Packaging (Windows): LogCookStats: Display: PostLoadPackageFixup: 0.000s (12) UATHelper: Packaging (Windows): LogCookStats: Display: CookByTheBookFinished: 17.481s (1) UATHelper: Packaging (Windows): LogCookStats: Display: SavingCurrentIniSettings: 0.078s (1) UATHelper: Packaging (Windows): LogCookStats: Display: ProcessingAccessedStrings: 0.016s (1) UATHelper: Packaging (Windows): LogCookStats: Display: ChunkGeneration: 0.018s (1) UATHelper: Packaging (Windows): LogCookStats: Display: CalculateReferencedSet: 0.000s (1) UATHelper: Packaging (Windows): LogCookStats: Display: FinishPopulateShaderLibrary: 0.000s (1) UATHelper: Packaging (Windows): LogCookStats: Display: GeneratorPreSave: 0.000s (1) UATHelper: Packaging (Windows): LogCookStats: Display: BuildChunkManifest: 0.073s (1) UATHelper: Packaging (Windows): LogCookStats: Display: FixupPackageDependenciesForChunks: 0.010s (1) UATHelper: Packaging (Windows): LogCookStats: Display: SaveManifests: 0.000s (1) UATHelper: Packaging (Windows): LogCookStats: Display: SaveAssetRegistry: 0.125s (1) UATHelper: Packaging (Windows): LogCookStats: Display: WriteCookerOpenOrder: 0.095s (1) UATHelper: Packaging (Windows): LogCookStats: Display: WriteCookMetadata: 0.001s (1) UATHelper: Packaging (Windows): LogCookStats: Display: WriteReferencedSet: 0.002s (1) UATHelper: Packaging (Windows): LogCookStats: Display: FinalizePackageStore: 0.357s (1) UATHelper: Packaging (Windows): LogCookStats: Display: Misc Cook Stats UATHelper: Packaging (Windows): LogCookStats: Display: =============== UATHelper: Packaging (Windows): LogCookStats: Display: Niagara UATHelper: Packaging (Windows): LogCookStats: Display: NiagaraScriptTranslationCount=0 UATHelper: Packaging (Windows): LogCookStats: Display: NiagaraCpuScriptCompileCount=0 UATHelper: Packaging (Windows): LogCookStats: Display: NiagaraCpuScriptDdcCacheHitCount=0 UATHelper: Packaging (Windows): LogCookStats: Display: NiagaraCpuScriptDdcCacheMissCount=0 UATHelper: Packaging (Windows): LogCookStats: Display: NiagaraGpuScriptCompileCount=0 UATHelper: Packaging (Windows): LogCookStats: Display: NiagaraGpuScriptDdcCacheHitCount=0 UATHelper: Packaging (Windows): LogCookStats: Display: NiagaraGpuScriptDdcCacheMissCount=0 UATHelper: Packaging (Windows): LogCookStats: Display: NiagaraSystemWaitForCompilationCompleteTime=0.000000 UATHelper: Packaging (Windows): LogCookStats: Display: ComputeKernelShader.Misc UATHelper: Packaging (Windows): LogCookStats: Display: ShadersCompiled=0 UATHelper: Packaging (Windows): LogCookStats: Display: NiagaraShader.Misc UATHelper: Packaging (Windows): LogCookStats: Display: ShadersCompiled=0 UATHelper: Packaging (Windows): LogCookStats: Display: ShaderCompiler UATHelper: Packaging (Windows): LogCookStats: Display: BlockingTimeSec=0.000187 UATHelper: Packaging (Windows): LogCookStats: Display: AsyncCompileTimeSec=0.000000 UATHelper: Packaging (Windows): LogCookStats: Display: GlobalBeginCompileShaderTimeSec=0.000000 UATHelper: Packaging (Windows): LogCookStats: Display: GlobalBeginCompileShaderCalls=0 UATHelper: Packaging (Windows): LogCookStats: Display: ProcessAsyncResultsTimeSec=0.000319 UATHelper: Packaging (Windows): LogCookStats: Display: GlobalShader.Misc UATHelper: Packaging (Windows): LogCookStats: Display: ShadersCompiled=0 UATHelper: Packaging (Windows): LogCookStats: Display: Material UATHelper: Packaging (Windows): LogCookStats: Display: FinishCacheShadersSec=0.457390 UATHelper: Packaging (Windows): LogCookStats: Display: Package.Load UATHelper: Packaging (Windows): LogCookStats: Display: NumRequestedLoads=1150 UATHelper: Packaging (Windows): LogCookStats: Display: NumPackagesLoaded=4279 UATHelper: Packaging (Windows): LogCookStats: Display: NumInlineLoads=3129 UATHelper: Packaging (Windows): LogCookStats: Display: LoadPackageTimeSec=20.475211 UATHelper: Packaging (Windows): LogCookStats: Display: Package.Save UATHelper: Packaging (Windows): LogCookStats: Display: NumPackagesIterativelySkipped=0 UATHelper: Packaging (Windows): LogCookStats: Display: NumPackagesSaved=1467 UATHelper: Packaging (Windows): LogCookStats: Display: SavePackageTimeSec=8.401000 UATHelper: Packaging (Windows): LogCookStats: Display: TagPackageExportsPresaveTimeSec=0.000000 UATHelper: Packaging (Windows): LogCookStats: Display: TagPackageExportsTimeSec=0.000000 UATHelper: Packaging (Windows): LogCookStats: Display: FullyLoadLoadersTimeSec=0.000000 UATHelper: Packaging (Windows): LogCookStats: Display: ResetLoadersTimeSec=0.000000 UATHelper: Packaging (Windows): LogCookStats: Display: TagPackageExportsGetObjectsWithOuter=0.000000 UATHelper: Packaging (Windows): LogCookStats: Display: TagPackageExportsGetObjectsWithMarks=0.000000 UATHelper: Packaging (Windows): LogCookStats: Display: SerializeImportsTimeSec=0.000000 UATHelper: Packaging (Windows): LogCookStats: Display: SortExportsSeekfreeInnerTimeSec=0.000000 UATHelper: Packaging (Windows): LogCookStats: Display: SerializeExportsTimeSec=0.000000 UATHelper: Packaging (Windows): LogCookStats: Display: SerializeBulkDataTimeSec=0.024764 UATHelper: Packaging (Windows): LogCookStats: Display: AsyncWriteTimeSec=0.000000 UATHelper: Packaging (Windows): LogCookStats: Display: MBWritten=0.000000 UATHelper: Packaging (Windows): LogCookStats: Display: CookOnTheFlyServer UATHelper: Packaging (Windows): LogCookStats: Display: PeakRequestQueueSize=1466 UATHelper: Packaging (Windows): LogCookStats: Display: PeakLoadQueueSize=222 UATHelper: Packaging (Windows): LogCookStats: Display: PeakSaveQueueSize=556 UATHelper: Packaging (Windows): LogCookStats: Display: Package.DifferentPackagesSizeMBPerAsset UATHelper: Packaging (Windows): LogCookStats: Display: Package.NumberOfDifferencesInPackagesPerAsset UATHelper: Packaging (Windows): LogCookStats: Display: Package.PackageDifferencesSizeMBPerAsset UATHelper: Packaging (Windows): LogCookStats: Display: Package.DiffTotal UATHelper: Packaging (Windows): LogCookStats: Display: NumberOfDifferentPackages=0 UATHelper: Packaging (Windows): LogCookStats: Display: DifferentPackagesSizeMB=0.000000 UATHelper: Packaging (Windows): LogCookStats: Display: NumberOfDifferencesInPackages=0 UATHelper: Packaging (Windows): LogCookStats: Display: PackageDifferencesSizeMB=0.000000 UATHelper: Packaging (Windows): LogCookStats: Display: UnversionedProperties UATHelper: Packaging (Windows): LogCookStats: Display: SavedStructs=0 UATHelper: Packaging (Windows): LogCookStats: Display: SavedMB=0 UATHelper: Packaging (Windows): LogCookStats: Display: EquivalentTaggedMB=0 UATHelper: Packaging (Windows): LogCookStats: Display: CompressionRatio=-nan(ind) UATHelper: Packaging (Windows): LogCookStats: Display: BitfieldWasteKB=0 UATHelper: Packaging (Windows): LogCookStats: Display: UATHelper: Packaging (Windows): LogCookStats: Display: Cook Profile UATHelper: Packaging (Windows): LogCookStats: Display: ============ UATHelper: Packaging (Windows): LogCookStats: Display: 0.CookWallTimeSec=82.916722 UATHelper: Packaging (Windows): LogCookStats: Display: 0. 0.StartupWallTimeSec=18.895472 UATHelper: Packaging (Windows): LogCookStats: Display: 0. 1.StartCookByTheBookTimeSec=12.067209 UATHelper: Packaging (Windows): LogCookStats: Display: 0. 1. 0.BlockOnAssetRegistryTimeSec=0.954784 UATHelper: Packaging (Windows): LogCookStats: Display: 0. 1. 1.GameCookModificationDelegateTimeSec=0.000148 UATHelper: Packaging (Windows): LogCookStats: Display: 0. 2.TickCookOnTheSideTimeSec=0.000000 UATHelper: Packaging (Windows): LogCookStats: Display: 0. 2. 0.TickCookOnTheSideLoadPackagesTimeSec=19.291452 UATHelper: Packaging (Windows): LogCookStats: Display: 0. 2. 1.TickCookOnTheSideSaveCookedPackageTimeSec=9.359502 UATHelper: Packaging (Windows): LogCookStats: Display: 0. 2. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000 UATHelper: Packaging (Windows): LogCookStats: Display: 0. 2. 2.TickCookOnTheSidePrepareSaveTimeSec=4.123928 UATHelper: Packaging (Windows): LogCookStats: Display: 0. 3.TickLoopGCTimeSec=0.000000 UATHelper: Packaging (Windows): LogCookStats: Display: 0. 4.TickLoopRecompileShaderRequestsTimeSec=0.000000 UATHelper: Packaging (Windows): LogCookStats: Display: 0. 5.TickLoopShaderProcessAsyncResultsTimeSec=0.000014 UATHelper: Packaging (Windows): LogCookStats: Display: 0. 6.TickLoopProcessDeferredCommandsTimeSec=0.000157 UATHelper: Packaging (Windows): LogCookStats: Display: 0. 7.TickLoopTickCommandletStatsTimeSec=0.000002 UATHelper: Packaging (Windows): LogCookStats: Display: 0. 8.TickLoopFlushRenderingCommandsTimeSec=0.015055 UATHelper: Packaging (Windows): LogCookStats: Display: 0. 9.ShaderFlushTimeSec=0.000000 UATHelper: Packaging (Windows): LogCookStats: Display: 0. 10.ValidationTimeSec=0.000888 UATHelper: Packaging (Windows): LogCookStats: Display: 1.CookParameters= UATHelper: Packaging (Windows): LogCookStats: Display: 1. 0.TargetPlatforms=Windows UATHelper: Packaging (Windows): LogCookStats: Display: 1. 1.CookProject=IWOMAN UATHelper: Packaging (Windows): LogCookStats: Display: 1. 2.CookCultures= UATHelper: Packaging (Windows): LogCookStats: Display: 1. 3.IsCookAll=false UATHelper: Packaging (Windows): LogCookStats: Display: 1. 4.IsCookOnTheFly=false UATHelper: Packaging (Windows): LogCookStats: Display: 1. 5.IsIterativeCook=false UATHelper: Packaging (Windows): LogCookStats: Display: 1. 6.IsUnversioned=true UATHelper: Packaging (Windows): LogCookStats: Display: 1. 7.CookLabel= UATHelper: Packaging (Windows): LogCookStats: Display: 1. 8.IsFastCook=false UATHelper: Packaging (Windows): LogCookStats: Display: UATHelper: Packaging (Windows): LogCookStats: Display: DDC Summary Stats UATHelper: Packaging (Windows): LogCookStats: Display: ================= UATHelper: Packaging (Windows): LogCookStats: Display: BackEnd =InstalledDerivedDataBackendGraph UATHelper: Packaging (Windows): LogCookStats: Display: HasLocalCache = true UATHelper: Packaging (Windows): LogCookStats: Display: HasSharedCache = false UATHelper: Packaging (Windows): LogCookStats: Display: HasCloudCache = false UATHelper: Packaging (Windows): LogCookStats: Display: HasZenCache = true UATHelper: Packaging (Windows): LogCookStats: Display: TotalGetHits = 9840 UATHelper: Packaging (Windows): LogCookStats: Display: TotalGetMisses = 1 UATHelper: Packaging (Windows): LogCookStats: Display: TotalGets = 9841 UATHelper: Packaging (Windows): LogCookStats: Display: TotalGetHitPct = 0.999898 UATHelper: Packaging (Windows): LogCookStats: Display: GetMissPct = 0.000102 UATHelper: Packaging (Windows): LogCookStats: Display: TotalPutHits = 93 UATHelper: Packaging (Windows): LogCookStats: Display: TotalPutMisses = 0 UATHelper: Packaging (Windows): LogCookStats: Display: TotalPuts = 93 UATHelper: Packaging (Windows): LogCookStats: Display: TotalPutHitPct = 1.000000 UATHelper: Packaging (Windows): LogCookStats: Display: PutMissPct = 0.000000 UATHelper: Packaging (Windows): LogCookStats: Display: LocalGetHits = 8605 UATHelper: Packaging (Windows): LogCookStats: Display: LocalGetMisses = 1 UATHelper: Packaging (Windows): LogCookStats: Display: LocalGetTotal = 8606 UATHelper: Packaging (Windows): LogCookStats: Display: LocalGetHitPct = 0.999884 UATHelper: Packaging (Windows): LogCookStats: Display: SharedGetHits = 0 UATHelper: Packaging (Windows): LogCookStats: Display: SharedGetTotal = 0 UATHelper: Packaging (Windows): LogCookStats: Display: SharedGetHitPct = 0.000000 UATHelper: Packaging (Windows): LogCookStats: Display: ZenLocalGetHits = 8605 UATHelper: Packaging (Windows): LogCookStats: Display: ZenLocalGetTotal= 8606 UATHelper: Packaging (Windows): LogCookStats: Display: ZenLocalGetHitPct= 0.999884 UATHelper: Packaging (Windows): LogCookStats: Display: ZenRemoteGetHits= 0 UATHelper: Packaging (Windows): LogCookStats: Display: ZenRemoteGetTotal= 0 UATHelper: Packaging (Windows): LogCookStats: Display: ZenRemoteGetHitPct= 0.000000 UATHelper: Packaging (Windows): LogCookStats: Display: CloudGetHits = 0 UATHelper: Packaging (Windows): LogCookStats: Display: CloudGetTotal = 0 UATHelper: Packaging (Windows): LogCookStats: Display: CloudGetHitPct = 0.000000 UATHelper: Packaging (Windows): LogCookStats: Display: LocalLatency = 1.708190 UATHelper: Packaging (Windows): LogCookStats: Display: LocalReadSpeed = 42.830179 UATHelper: Packaging (Windows): LogCookStats: Display: LocalWriteSpeed = 0.003041 UATHelper: Packaging (Windows): LogCookStats: Display: SharedLatency = 0.000000 UATHelper: Packaging (Windows): LogCookStats: Display: SharedReadSpeed = 0.000000 UATHelper: Packaging (Windows): LogCookStats: Display: SharedWriteSpeed= 0.000000 UATHelper: Packaging (Windows): LogCookStats: Display: CloudLatency = 0.000000 UATHelper: Packaging (Windows): LogCookStats: Display: CloudReadSpeed = 0.000000 UATHelper: Packaging (Windows): LogCookStats: Display: CloudWriteSpeed = 0.000000 UATHelper: Packaging (Windows): LogCookStats: Display: UATHelper: Packaging (Windows): LogCookStats: Display: DDC Resource Stats UATHelper: Packaging (Windows): LogCookStats: Display: ======================================================================================================= UATHelper: Packaging (Windows): LogCookStats: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed UATHelper: Packaging (Windows): LogCookStats: Display: ---------------------------------- ---------------- --------------------- ------------ ------------ UATHelper: Packaging (Windows): LogCookStats: Display: GlobalShader 0.31 0.31 0 82.87 UATHelper: Packaging (Windows): LogCookStats: Display: Texture 0.27 0.02 0 957.80 UATHelper: Packaging (Windows): LogCookStats: Display: BulkDataList 0.24 0.00 0 0.68 UATHelper: Packaging (Windows): LogCookStats: Display: MaterialShader 0.12 0.44 0 51.56 UATHelper: Packaging (Windows): LogCookStats: Display: BulkDataPayloadId 0.08 0.00 92 0.10 UATHelper: Packaging (Windows): LogCookStats: Display: STREAMEDAUDIO 0.06 0.00 0 38.28 UATHelper: Packaging (Windows): LogCookStats: Display: CardRepresentation 0.03 0.00 0 0.04 UATHelper: Packaging (Windows): LogCookStats: Display: StaticMesh 0.02 0.01 0 8.47 UATHelper: Packaging (Windows): LogCookStats: Display: Audio 0.02 0.00 0 38.21 UATHelper: Packaging (Windows): LogCookStats: Display: NavCollision 0.02 0.00 0 0.18 UATHelper: Packaging (Windows): LogCookStats: Display: DistanceField 0.01 0.00 0 0.98 UATHelper: Packaging (Windows): LogCookStats: Display: AnimationSequence 0.01 0.00 0 1.25 UATHelper: Packaging (Windows): LogCookStats: Display: MESHDATAKEY 0.00 0.00 0 9.17 UATHelper: Packaging (Windows): LogCookStats: Display: GeometryCollection 0.00 0.00 1 0.00 UATHelper: Packaging (Windows): LogCookStats: Display: SkeletalMesh 0.00 0.00 0 28.95 UATHelper: Packaging (Windows): LogCookStats: Display: BodySetup 0.00 0.00 0 3.39 UATHelper: Packaging (Windows): LogCookStats: Display: CKERSM 0.00 0.00 0 0.15 UATHelper: Packaging (Windows): LogPackageBuildDependencyTracker: Display: Package Accesses (777 referencing packages with a total of 10600 unique accesses) UATHelper: Packaging (Windows): LogConfigBuildDependencyTracker: Display: Config Accesses (1002 referencing packages with a total of 4626 unique accesses). 2794 unique accesses that were not associated with a package. UATHelper: Packaging (Windows): LogCook: Display: Done! UATHelper: Packaging (Windows): LogSavePackage: Display: Took 0.007297s to verify the EDL loading graph. UATHelper: Packaging (Windows): LogInit: Display: UATHelper: Packaging (Windows): LogInit: Display: Warning/Error Summary (Unique only) UATHelper: Packaging (Windows): LogInit: Display: ----------------------------------- UATHelper: Packaging (Windows): LogInit: Display: LogNavigation: Warning: RecastNavMesh /Game/Maps/Map_Level7.Map_Level7:PersistentLevel.RecastNavMesh-Default: ARecastNavMesh: Navmesh version 13 < Min compatible 20. Navmesh needs to be rebuilt. UATHelper: Packaging (Windows): LogInit: Display: LogNavigation: Warning: RecastNavMesh /Game/Maps/Map_Level2.Map_Level2:PersistentLevel.RecastNavMesh_0: ARecastNavMesh: Navmesh version 13 < Min compatible 20. Navmesh needs to be rebuilt. UATHelper: Packaging (Windows): LogInit: Display: LogNavigation: Warning: RecastNavMesh /Game/Maps/Map_Level3.Map_Level3:PersistentLevel.RecastNavMesh_0: ARecastNavMesh: Navmesh version 13 < Min compatible 20. Navmesh needs to be rebuilt. UATHelper: Packaging (Windows): LogInit: Display: LogNavigation: Warning: RecastNavMesh /Game/Maps/Map_Level4.Map_Level4:PersistentLevel.RecastNavMesh_0: ARecastNavMesh: Navmesh version 13 < Min compatible 20. Navmesh needs to be rebuilt. UATHelper: Packaging (Windows): LogInit: Display: LogNavigation: Warning: RecastNavMesh /Game/Maps/Map_Level5.Map_Level5:PersistentLevel.RecastNavMesh-Default: ARecastNavMesh: Navmesh version 13 < Min compatible 20. Navmesh needs to be rebuilt. UATHelper: Packaging (Windows): LogInit: Display: LogNavigation: Warning: RecastNavMesh /Game/Maps/Map_Level6.Map_Level6:PersistentLevel.RecastNavMesh-Default: ARecastNavMesh: Navmesh version 13 < Min compatible 20. Navmesh needs to be rebuilt. UATHelper: Packaging (Windows): LogInit: Display: LogNavigation: Warning: RecastNavMesh /Game/Maps/Map_Level8.Map_Level8:PersistentLevel.RecastNavMesh-Default: ARecastNavMesh: Navmesh version 13 < Min compatible 20. Navmesh needs to be rebuilt. UATHelper: Packaging (Windows): LogInit: Display: LogNavigation: Warning: RecastNavMesh /Game/Maps/Map_Level9.Map_Level9:PersistentLevel.RecastNavMesh-Default: ARecastNavMesh: Navmesh version 13 < Min compatible 20. Navmesh needs to be rebuilt. UATHelper: Packaging (Windows): LogInit: Display: LogNavigation: Warning: RecastNavMesh /Game/Maps/Map_Level10.Map_Level10:PersistentLevel.RecastNavMesh_0: ARecastNavMesh: Navmesh version 13 < Min compatible 20. Navmesh needs to be rebuilt. UATHelper: Packaging (Windows): LogInit: Display: UATHelper: Packaging (Windows): LogInit: Display: Success - 0 error(s), 9 warning(s) UATHelper: Packaging (Windows): LogInit: Display: UATHelper: Packaging (Windows): Execution of commandlet took: 1m 4s (64.03 seconds) UATHelper: Packaging (Windows): LogStudioTelemetry: Display: Shutdown StudioTelemetry Module UATHelper: Packaging (Windows): Took 86.23s to run UnrealEditor-Cmd.exe, ExitCode=0 UATHelper: Packaging (Windows): Cook command time: 86.25 s UATHelper: Packaging (Windows): ********** COOK COMMAND COMPLETED ********** UATHelper: Packaging (Windows): ********** STAGE COMMAND STARTED ********** UATHelper: Packaging (Windows): Stage Failed. Missing receipt 'E:\Unreal Engine\IWOMAN\Binaries\Win64\IWOMAN-Win64-Shipping.target'. Check that this target has been built. UATHelper: Packaging (Windows): (see C:\Users\david\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+Unreal+Engine+UE_5.5\Log.txt for full exception trace) UATHelper: Packaging (Windows): AutomationTool executed for 0h 1m 36s UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=103 (Error_MissingExecutable) UATHelper: Packaging (Windows): BUILD FAILED PackagingResults: Error: Missing UnrealGame binary.You may have to build the UE project with your IDE. Alternatively, build using UnrealBuildTool with the commandline:UnrealGame <Platform> <Configuration> LogSlate: Window 'Message' being destroyed Message dialog closed, result: Ok, title: Message, text: Missing UnrealGame binary. You may have to build the UE project with your IDE. Alternatively, build using UnrealBuildTool with the commandline: UnrealGame <Platform> <Configuration> LogRHI: Error: GpuProfiler's scratch buffer is out of space for this frame (current size : 32 kB). Dropping this frame. The size can be increased dynamically with the console variable r.GpuProfilerMaxEventBufferSizeKB