Hi Hugo,
Thank you for your reply.
> I meant the call stack in case a crash occurs, not the logs.
It doesn’t crash. It just fails in packaging assets.
> When you say packaging, do you mean that you are using the UI of the editor to package a build for Mac / iOS ?
I am failing to package assets for macos both in the editor and using commands.
I attached the screenshot of the Packaging settings on the editor. Please check it.
> In the last log you provided I don’t see any cooking or packaging happening.
It’s failing in the Staging process. Please check the LocalBuildLog that I shared with you 3 days ago.
Best,
Takuo