Backout of 38341618. The original backout introduced an upgrade bug where the skeletal mesh asset property, on blueprint-added skel mesh components, that were overriden on actors within the level viewport would be reset to their default value when upgrading to 5.5.2. This change reintroduces a bug where the skeletal mesh asset can’t be set on a blueprint added mesh component via construction script.
We generally don’t recommend using the main branch for production because new bugs are constantly introduced and fixed as a normal part of development.
Only the official releases are tested by our QA, have you tried using UE 5.5.4 instead?
If you still want to debug this particular crash, you should run it with Xcode attached, and you could share the call stack here.
Thanks, this time I was able see the issue in the first log and then the failure in the second log.
Unfortunately, we don’t see much informations but this is how I would investigate this:
Immediately after a failing go inside of Xcode and set the active scheme to BuildPathTool:
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Then click on this again and select Edit Scheme
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Add the command line from the second log to the arguments Passed On LaunchAnd finally run it, hopefully it might break at the failure and you will be able to investigate what’s wrong. If not you will have to dig into this process so you can find what is not working.
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It is possible that whatever is failing has been fixed in 5.5.3 or 5.5.4, maybe it’s worth doing this experiment on the side?