Hey guys! I’ve added free assets from Unreal store and made my game and 2 levels will be included in packaging. however the assets are super heavy which made my project over 30 giga bytes, the game would have priority of performance over quality and I want to clean up all unused assets like levels, emitters, objects, etc from content drawer. I want to approach this action simply by migrating the used assets and inside these 2 levels to a whole new project to then package that new project. How would you all handle this action? I’d say theoretically this way is good, selecting folders in outliner of each of the two levels, selecting all assets that exist in the level and do Ctrl+B, engine showing all the assets in content drawer so that I can select all and migrate over to a new project, then Crtl+C all assets existing in the level, opening the new project which is absolutely blank without starter content, pasting everything in the world, also copy and pasting the nodes in level blueprint over and simply Done and ready to package the new project.
but I’ve done this copy paste asset before and it always misses so many blueprints from the other project. what do you guys think?
Hi Benyamin,
Just Migrate you Maps - then only assets used in the Maps will be copied - much easier!
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Hi! Oh intersting! So everything like blueprints and assets existing in those levels will be migrated over intact? I should give it a try!
then I think only would be nodes inside level blueprints left to copy and paste, I’d also then set compression size of all textures to maximum of 1024 to sync the qualities and lower super high quality assets
All those things should migrate properly when doing the Map - the only things it won’t do are your project settings like custom physical materials, Input settings and render settings…
Brilliant! thanks for the help! I migrated only the two maps and everythings is migrated within properly thanks!
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