So I have this project with C++ and blueprints.
Unreal Engine & Visual Studio were installed on the E: drive, because the C: drive didn’t have enough space.
When I try to compile with Visual Studio I have the following error:
LINK : fatal error LNK1181: cannot open input file ‘delayimp.lib’
Error that googling around and finding on this forum there are two solutions:
- Have both Unreal Engine and Visual Studio + SDK on the C: drive
- On Visual Studio modify the project settings adding “$(LibraryPath)” under Library Directories under VC++ Directories
The second fix works for me but only if I use Visual Studio, when I build for development mode using other IDE/Editor (like visual studio code) it still has that problem.
So I kept using visual studio.
But now this error shows when I try to package my game. I guess Unreal tries to use directly the compiler and without that setting it doesn’t compile and I can’t package my game.
Does anybody knows a solution for this error? Anyway to make this library path something visible outside Visual Studio? I have a game jam that is ending and I can’t upload my game because of this
Thanks for any help!