morning everything is ok and i can packaged my project, but by the UE4 crash out in the afternoon Then it can’t pack
thinks
Thank you can help me have a look at me what went wrong
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 24.937ms to complete.
LogFileHelpers: Loading map ‘Loading’ took 0.286
LogWindowsTextInputMethodSystem:Display: IME system now activated using TSF (搜狗拼音输入法).
LogCollectionManager: Loaded 1 collections in 0.001444 seconds
LogFileCache: Scanning file cache for directory ‘D:/UE4Project/ParticleTest3.9/Saved/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘D:/UE4Project/ParticleTest3.9/Content/Developers/JJ/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘D:/UE4Project/ParticleTest3.9/Content/Collections/’ took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 1 collections in 0.000003 seconds
LogCollectionManager: Rebuilt the hierarchy cache for 1 collections in 0.000000 seconds
LogContentBrowser: Native class hierarchy populated in 0.0081 seconds. Added 2204 classes and 434 folders.
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
LogContentBrowser: Native class hierarchy updated for ‘GameplayTags’ in 0.0005 seconds. Added 13 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0004 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0005 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0004 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0004 seconds. Added 1 classes and 2 folders.
LogLoad: (Engine Initialization) Total time: 11.43 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.08 seconds
LogExternalProfiler: Found external profiler: VSPerf
LogExternalProfiler: Using external profiler: VSPerf
LogOcInput: OculusInput pre-init called
LogRenderer: Reallocating scene render targets to support 1208x492 NumSamples 1 (Frame:2).
LogAssetRegistry: Asset discovery search completed in 6.5184 seconds
LogCollectionManager: Rebuilt the object cache for 1 collections in 0.000005 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 1 collections in 0.000018 seconds (updated 0 objects)
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=D:/UE4Project/ParticleTest3.9/ParticleTest39.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=D:/UE4Project/ParticleTest3.9/ParticleTest39.uproject -cook -stage -archive -archivedirectory=C:/Users/JJ -package -clientconfig
=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\UE4Project\ParticleTest3.9\ParticleTest39.uproject
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: System.ArgumentException: 已添加了具有相同键的项。
UATHelper: Packaging (Windows (64-bit)): 在 System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
UATHelper: Packaging (Windows (64-bit)): 在 System.Collections.Generic.Dictionary2.Insert(TKey key, TValue value, Boolean add) UATHelper: Packaging (Windows (64-bit)): 在 System.Collections.Generic.Dictionary
2.Add(TKey key, TValue value)
UATHelper: Packaging (Windows (64-bit)): 在 AutomationTool.ProjectUtils.CompileAndLoadTargetsAssembly(ProjectProperties Properties, FileReference TargetsDllFilename, Boolean DoNotCompile, List1 TargetScripts) UATHelper: Packaging (Windows (64-bit)): 在 AutomationTool.ProjectUtils.DetectTargetsForProject(ProjectProperties Properties, List
1 ExtraSearchPaths)
UATHelper: Packaging (Windows (64-bit)): 在 AutomationTool.ProjectUtils.DetectProjectProperties(FileReference RawProjectPath, List1 ClientTargetPlatforms, Boolean AssetNativizationRequested) UATHelper: Packaging (Windows (64-bit)): 在 AutomationTool.ProjectUtils.GetProjectProperties(FileReference RawProjectPath, List
1 ClientTargetPlatforms, Boolean AssetNativizationRequested)
UATHelper: Packaging (Windows (64-bit)): 在 AutomationTool.ProjectParams.AutodetectSettings(Boolean bReset)
UATHelper: Packaging (Windows (64-bit)): 在 AutomationTool.ProjectParams…ctor(FileReference RawProjectPath, CommandUtils Command, String Device, String MapToRun, String AdditionalServerMapParams, ParamList1 Port, String RunCommandline, String StageCommandline, String BundleName, String StageDirectoryParam, String UE4Exe, String SignPak, List
1 ClientConf
igsToBuild, List1 ServerConfigsToBuild, ParamList
1 MapsToCook, ParamList1 DirectoriesToCook, String InternationalizationPreset, ParamList
1 CulturesToCook, ParamList1 ClientCookedTargets, ParamList
1 EditorTargets, ParamList1 ServerCookedTargets, List
1 ClientTargetPlatforms, Dictionary2 ClientDependentPlatformMap, List
1 ServerTargetPlatforms, Diction
ary2 ServerDependentPlatformMap, Nullable
1 Build, Nullable1 Cook, Nullable
1 Run, Nullable1 SkipServer, Nullable
1 Clean, Nullable1 Compressed, Nullable
1 UseDebugParamForEditorExe, Nullable1 IterativeCooking, Nullable
1 CookAll, Nullable1 CookPartialGC, Nullable
1 CookMapsOnly, Nullable1 CookOnTheFly, Nullable
1 CookOnTheFlyStreaming, Nullable1 Unv ersionedCookedContent, Nullable
1 EncryptIniFiles, Nullable1 SkipCookingEditorContent, Nullable
1 NumCookersToSpawn, String AdditionalCookerOptions, String BasedOnReleaseVersion, String CreateReleaseVersion, String CreateReleaseVersionBasePath, String BasedOnReleaseVersionBasePath, Nullable1 GeneratePatch, String DLCName, String DiffCookedContentPath, Null able
1 DLCIncludeEngineContent, Nullable1 NewCook, Nullable
1 OldCook, Nullable1 CrashReporter, Nullable
1 DedicatedServer, Nullable1 Client, Nullable
1 Deploy, Nullable1 FileServer, Nullable
1 Foreign, Nullable1 ForeignCode, Nullable
1 LogWindow, Nullable1 NoCleanStage, Nullable
1 NoClient, Nullable1 NoDebugInfo, Nullable
1 NoXGE, Nullable1 Package, Nullable
1 Pak, Nullable1 Prereqs, String AppLocalDirectory, Nullable
1 NoBootstrapExe, Nullable1 SignedPak, Nullable
1 NullRHI, Nullable1 FakeClient, Nullable
1 EditorTest, Nullable1 RunAutomationTests, String RunAutomationTest, Nullable
1 CrashIndex, Nullable1 SkipCook, Nullable
1 SkipCookOnTheFly, Nullable1 SkipPak, Nullable
1 SkipStage, Nullable1 Stage, Nullable
1 Manifests, Nullable1 CreateChunkInstall, Nullable
1 Unattended, Nullable1 NumClients, Nullable
1 Archive, String ArchiveDirectoryParam, Nullable1 ArchiveMetaData, Nullable
1 CreateAppBundle, ParamList1 ProgramTargets, Nullable
1 Distribution, Nullable1 Prebuilt, Nullable
1 RunTimeoutSeconds, String SpecifiedArchitecture, Nullable1 It erativeDeploy, Nullable
1 FastCook, Nullable1 IgnoreCookErrors, Nullable
1 RunAssetNativization, Nullable1 CodeSign, Nullable
1 TreatNonShippingBinariesAsDebugFiles, String Provision, String Certificate, ParamList1 InMapsToRebuildLightMaps, ParamList
1 TitleID)
UATHelper: Packaging (Windows (64-bit)): 在 BuildCookRun.SetupParams()
UATHelper: Packaging (Windows (64-bit)): 在 BuildCookRun.ExecuteBuild()
UATHelper: Packaging (Windows (64-bit)): 在 AutomationTool.BuildCommand.Execute()
UATHelper: Packaging (Windows (64-bit)): 在 AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary
1 Commands)
UATHelper: Packaging (Windows (64-bit)): 在 AutomationTool.Automation.Process(String[] Arguments)
UATHelper: Packaging (Windows (64-bit)): 在 AutomationTool.Program.MainProc(Object Param)
UATHelper: Packaging (Windows (64-bit)): 在 AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)): 在 AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error